The Design of Everyday Things | 4.23 |
Don't Make Me Think, Revisited | 4.11 |
Cultural Resource Laws and Practice | 4 |
In Small Things Forgotten: An Archaeology of Early American Life | 4 |
Ghostland: An American History in Haunted Places | 3.33 |
The Victorian Book of the Dead | 0 |
Don't Make Me Think, Revisited | 4.11 |
The Art of Game Design: A Book of Lenses | 3.33 |
How To Be A Games User Researcher: Run better playtests, reveal usability and UX issues, and make videogames better | 5 |
| 4 |
A Playful Production Process: For Game Designers | 0 |
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design | 4 |
Where Late The Sweet Birds Sang | 3.29 |
Ghostland: An American History in Haunted Places | 3.33 |
Just Enough Research: 2nd Edition | 0 |
The Dead Take the A Train - Richard Kadrey
- Cassandra Khaw
| 0 |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 4.06 |
On Monsters: An Unnatural History of Our Worst Fears | 2.33 |
Monsters in America: Our Historical Obsession with the Hideous and the Haunting | 0 |
| 3.85 |
| 4.36 |
Quackery: A Brief History of the Worst Ways to Cure Everything | 3.6 |
The Secret Science of Games | 3 |
| 3.74 |
| 4.02 |
| 3.78 |
The Man in the High Castle | 3.45 |
The Left Hand of Darkness | 4.06 |
| 4.2 |
The Moon Is a Harsh Mistress | 3.78 |
| 3.89 |