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James

For Sale

#3

Learning in Video Game Affinity Spaces

2012 • 1 Reader • 254 pages

#4

The Final Empire, Part 1

#1 of 3 in Mistborn GraphicAudio

2006 • 8 Readers 4.7

#5

Challenges for Games Designers

1 Reader • 342 pages 4

#6

Task-Based Language Teaching

1 Reader • 430 pages

#7

Wittgenstein's Philosophical Investigations: An Introduction

Cambridge Introductions to Key Philosophical Texts

2004 • 1 Reader • 228 pages

#8

Pervasive Games: Theory and Design

2009 • 1 Reader • 313 pages 5

#9

Solving the Procrastination Puzzle

2013 • 16 Readers • 128 pages 3.6

#10

Cover 1

Cambridge Language Teaching Library

2001 • 1 Reader

#11

Man, Play and Games

1958 • 6 Readers • 224 pages 5

#12

Play and the Human Condition

2014 • 1 Reader • 264 pages

#13

Immaterialism

1 Reader • 140 pages 3

#14

Yokai Attack!: The Japanese Monster Survival Guide

#1 of 3 in Attack!

2008 • 6 Readers • 208 pages 4

#15

Homo ludens

1938 • 34 Readers • 244 pages 3

#16

The Aesthetic of Play

2015 • 2 Readers • 336 pages

#17

Cover 6

2011 • 1 Reader • 168 pages

#18

Dice Games Properly Explained

1999 • 5 Readers 4

#19

The Flickering Mind

2004 • 2 Readers • 528 pages

#20

Cover 4

2004 • 1 Reader • 288 pages

#21

Task-Based Language Teaching

#1 of 2 in Task-Based Language Teaching

2009 • 1 Reader • 512 pages

#22

Multimodality

2013 • 1 Reader • 224 pages

#23

Motivation, Language Identity and the L2 Self

Second Language Acquisition

2009 • 1 Reader • 376 pages

#24

Values at Play in Digital Games

2014 • 4 Readers • 207 pages 4

#25

Language Learning with Technology

Cambridge Handbooks for Language Teachers

2013 • 1 Reader • 275 pages

#26

Board Games in 100 Moves

2 Readers • 176 pages

#27

Fear of Physics

1993 • 4 Readers • 288 pages 2.5

#28

Glued to Games

2011 • 2 Readers • 186 pages

#29

Cover 8

2005 • 1 Reader • 396 pages

#30

Digital Game-Based Learning

2000 • 1 Reader • 464 pages 2