| 384 pages? duration |
| 410 pages? duration |
The Haunting of Hill House | 178 pages? duration |
| 318 pages? duration |
A Theory of Fun for Game Design | 300 pages? duration |
Don't Make Me Think, Revisited | 216 pages? duration |
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences | ? pages? duration |
Hooked: How to Build Habit-Forming Products | ? pages? duration |
| 211 pages? duration |
| 400 pages? duration |
Lean UX: Applying Lean Principles to Improve User Experience | 130 pages? duration |
The Tipping Point: How Little Things Can Make a Big Difference - Malcolm Gladwell
- מלקולם גלדוול
- עפרה אביגד (Translator)
| 301 pages? duration |
Fundamentals of Game Design - Ernest Adams
- Andrew Rollings
| 669 pages? duration |
The User Experience Team of One | 246 pages? duration |
| 288 pages? duration |
Web Form Design: Filling in the Blanks | 226 pages? duration |
The Elements of User Experience: User-Centered Design for the Web | 189 pages? duration |
The Art of Game Design: A Book of Lenses | 594 pages? duration |
A Project Guide to UX Design - Russ Unger
- Carolyn Chandler
| 267 pages? duration |
Designing with the Mind in Mind | 201 pages? duration |
100 Principles of Game Design - Wendy Despain
- Zack Hiwiller
| ? pages? duration |
| 248 pages? duration |
Simple and Usable Web, Mobile, and Interaction Design | 240 pages? duration |
Rules of Play Rules of Play: Game Design Fundamentals - Eric Zimmerman, Katie Salen
| ? pages? duration |
Microinteractions: Designing with Details | 170 pages? duration |
Flow: The Psychology of Optimal Experience | 336 pages? duration |
Think Like A Game Designer | 230 pages? duration |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 288 pages? duration |
The Design of Everyday Things | 257 pages? duration |