| 2008 | 3.93 | 384 pages? duration |
| 1897 | 3.85 | 410 pages? duration |
The Haunting of Hill House | 1959 | 3.75 | 178 pages? duration |
| 2008 | 4.5 | 318 pages? duration |
A Theory of Fun for Game Design | 2004 | 4 | 300 pages? duration |
Don't Make Me Think, Revisited | 2000 | 4.1 | 216 pages? duration |
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences | | 0 | ? pages? duration |
Hooked: How to Build Habit-Forming Products | 2001 | 4.04 | ? pages? duration |
| 2013 | 0 | 211 pages? duration |
| 2010 | 3.75 | 400 pages? duration |
Lean UX: Applying Lean Principles to Improve User Experience | 2012 | 4.29 | 130 pages? duration |
The Tipping Point: How Little Things Can Make a Big Difference - Malcolm Gladwell
- מלקולם גלדוול
- עפרה אביגד (Translator)
| 2000 | 3.87 | 301 pages? duration |
Fundamentals of Game Design - Ernest Adams
- Andrew Rollings
| 2006 | 0 | 669 pages? duration |
The User Experience Team of One | 2013 | 4.83 | 246 pages? duration |
| 2013 | 3.53 | 288 pages? duration |
Web Form Design: Filling in the Blanks | 2008 | 3.71 | 226 pages? duration |
The Elements of User Experience: User-Centered Design for the Web | 2002 | 3.75 | 189 pages? duration |
The Art of Game Design: A Book of Lenses | 2008 | 3.33 | 594 pages? duration |
A Project Guide to UX Design - Russ Unger
- Carolyn Chandler
| 2009 | 3 | 267 pages? duration |
Designing with the Mind in Mind | 2010 | 5 | 201 pages? duration |
100 Principles of Game Design - Wendy Despain
- Zack Hiwiller
| 2012 | 0 | ? pages? duration |
| 2014 | 0 | 248 pages? duration |
Simple and Usable Web, Mobile, and Interaction Design | 2010 | 4 | 240 pages? duration |
Rules of Play Rules of Play: Game Design Fundamentals - Eric Zimmerman, Katie Salen
| | 0 | ? pages? duration |
Microinteractions: Designing with Details | 2013 | 3.75 | 170 pages? duration |
Flow: The Psychology of Optimal Experience | 1990 | 4.07 | 336 pages? duration |
Think Like A Game Designer | 2018 | 0 | 230 pages? duration |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 2016 | 4.23 | 288 pages? duration |
The Design of Everyday Things | 1988 | 3.99 | 257 pages? duration |