| 2008 | 1,789 reads |
| 1897 | 1,021 reads |
The Haunting of Hill House | 1959 | 465 reads |
| 2008 | 3 reads |
A Theory of Fun for Game Design | 2004 | 14 reads |
Don't Make Me Think, Revisited | 2000 | 96 reads |
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences | | 0 reads |
Hooked: How to Build Habit-Forming Products | 2001 | 77 reads |
| 2013 | 0 reads |
| 2010 | 13 reads |
Lean UX: Applying Lean Principles to Improve User Experience | 2012 | 9 reads |
The Tipping Point: How Little Things Can Make a Big Difference - Malcolm Gladwell
- מלקולם גלדוול
- עפרה אביגד (Translator)
| 2000 | 354 reads |
Fundamentals of Game Design - Ernest Adams
- Andrew Rollings
| 2006 | 0 reads |
The User Experience Team of One | 2013 | 10 reads |
| 2013 | 25 reads |
Web Form Design: Filling in the Blanks | 2008 | 10 reads |
The Elements of User Experience: User-Centered Design for the Web | 2002 | 8 reads |
The Art of Game Design: A Book of Lenses | 2008 | 15 reads |
A Project Guide to UX Design - Russ Unger
- Carolyn Chandler
| 2009 | 3 reads |
Designing with the Mind in Mind | 2010 | 4 reads |
100 Principles of Game Design - Wendy Despain
- Zack Hiwiller
| 2012 | 0 reads |
| 2014 | 0 reads |
Simple and Usable Web, Mobile, and Interaction Design | 2010 | 3 reads |
Rules of Play Rules of Play: Game Design Fundamentals - Eric Zimmerman, Katie Salen
| | 1 read |
Microinteractions: Designing with Details | 2013 | 6 reads |
Flow: The Psychology of Optimal Experience | 1990 | 108 reads |
Think Like A Game Designer | 2018 | 0 reads |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 2016 | 59 reads |
The Design of Everyday Things | 1988 | 116 reads |