{"version":"1.0","type":"link","provider_name":"Hardcover","provider_url":"https://hardcover.app","cache_age":86400,"title":"Code as Creative Medium","url":"https://hardcover.app/books/code-as-creative-medium","description":"An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.","author_name":"Golan Levin and Tega Brain","author_url":"https://hardcover.app/authors/golan-levin","authors":[{"name":"Golan Levin","url":"https://hardcover.app/authors/golan-levin"},{"name":"Tega Brain","url":"https://hardcover.app/authors/tega-brain"}],"thumbnail_url":"https://assets.hardcover.app/external_data/60079391/e0f7ba9eeadba5ef0c2a7c3ad989a0ea2c7aa72c.jpeg","thumbnail_width":128,"thumbnail_height":100}