The First Quarter: A 25-Year History of Video Games |
Neuromancer - William Gibson
- Giampaolo Cossato (Translator)
- Sandro Sandrelli (Translator)
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Classic Home Video Games, 1985-1988: A Complete Reference Guide |
Guns, Germs, and Steel: The Fates of Human Societies |
Peopleware - Tom DeMarco
- Timothy R. Lister
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The Art of Game Design: A Book of Lenses |
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Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
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Critical Play: Radical Game Design |
Rise of the Videogame Zinesters |
Persuasive games : the expressive power of videogames |
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Rules of Play - Katie Salen
- Eric Zimmerman
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Kobold Guide to Board Game Design |
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101 things I learned in architecture school |
From Barbie to Mortal Kombat |
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Game Programming Patterns |
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Dungeons and Desktops: The History of Computer Role-Playing Games |
Challenges for Game Designers |
How to Read a Person Like a Book - Gerard I. Nierenberg
- Henry H. Calero
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The Grasshopper: Games, Life and Utopia |
Characteristics of Games - George Skaff Elias
- Richard Garfield
- K. Robert Gutschera
- Peter Whitley
- Eric Zimmerman
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The Art of Game Design: A Deck of Lenses |
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The Ultimate Guide to Video Game Writing and Design - Flint Dille
- John Zuur Platten
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Super Mario: How Nintendo Conquered America |
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Unit Operations : An Approach to Videogame Criticism |
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The Invisible Game: Mindset of a Winning Team |
The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution |
You Have Died of Dysentery: The creation of The Oregon Trail - the iconic educational game of the 1980s |
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Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures |
Replay - Tristan Donovan
- Richard Garriott
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Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More |
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What Video Games Have to Teach Us About Learning and Literacy |
Half-life 2 - Valve (Firm)
- David Hodgson
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences |
Game Over, Press Start to Continue: How Nintendo Conquered the World |
Power-Up Power-Up: How Japanese Video Games Gave the World an Extra Life |
1001 Video Games You Must Play Before You Die |
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games |
Joystick Nation Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds |
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The Mueller Report - The Washington Post
- Robert S. Mueller III
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Stay Awhile and Listen: Book I |
The Story of the Sinclair ZX Spectrum in pixels 2 |
Britsoft - An Oral History |
The Legend of Zelda Encyclopedia Deluxe Edition |
Super Mario Bros. Encyclopedia |
100 Principles of Game Design - Wendy Despain
- Zack Hiwiller
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Game Design Game Design: Theory and Practice, Second Edition |
The Story of U.S. Gold: A very American, British software house |
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture |
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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games |
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Shark's Fin and Sichuan Pepper: A Sweet-Sour Memoir of Eating in China |
Reality Is Broken: Why Games Make Us Better and How They Can Change the World |
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The Kiss Thief - L.J. Shen
- Charline McGregor (Translator)
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Our Band Could Be Your Life |