Brown Cheese Please: Norway inside out from the outside in | 5 |
| 0 |
| 4.26 |
| 3.96 |
| 3 |
The Teleportation Accident | 3 |
HHhH - Laurent Binet
- Sam Taylor (Translator)
| 4.29 |
The Signal and the Noise: Why So Many Predictions Fail - But Some Don't | 3.94 |
| 3.64 |
Thinking in systems : a primer | 4.16 |
A Map of the World According to Illustrators and Storytellers | 0 |
A Field Guide to Getting Lost | 3.66 |
Essential Small Spaces: The Back to Basics Guide to Home Design, Decoration & Furnishing | 0 |
New York Stories: Landmark Writing from Four Decades of New York Magazine | 0 |
 Denis Wood Denis Wood: Everything Sings: Maps for a Narrative Atlas | 0 |
Love goes to buildings on fire music made new in New York City in the '70s | 3 |
Let's Explore Diabetes with Owls | 3.76 |
All Over the Map: Writing on Buildings and Cities | 0 |
Observing the User Experience: A Practitioner's Guide to User Research | 5 |
New Nordic. Arkitektur & Identitet | 0 |
| 4.21 |
| 3.71 |
| 4 |
| 4 |
| 3.94 |
Mapping Manhattan: A Love (and Sometimes Hate) Story in Maps by 75 New Yorkers | 0 |
いちきゅうはちよん [Ichi-Kyū-Hachi-Yon] | 3.87 |
| 4.21 |
| 4.27 |
| 4 |
Lean UX: Applying Lean Principles to Improve User Experience | 4 |
The Great Bridge: The Epic Story of the Building of the Brooklyn Bridge | 4.41 |
The Summer of Beer and Whiskey: How Brewers, Barkeeps, Rowdies, Immigrants, and a Wild Pennant Fight Made Baseball America's Game | 5 |
Mannahatta: A Natural History of New York City | 5 |
The Greatest Grid: The Master Plan of Manhattan, 1811-2011 | 0 |
| 3.85 |
The Where, the Why, and the How - Matt LaMothe
- Julia Rothman
- Jenny Volvovski
| 0 |
| 3 |
| 4.5 |
World War Z: An Oral History of the Zombie War | 3.9 |
Why Does the World Exist?: An Existential Detective Story | 3.25 |
Dream team how Michael, Magic, Larry, Charles, and the greatest team of all time conquered the world and changed the game of basketball forever | 4 |
Atlas of Remote Islands - Judith Schalansky
- Christine Lo (Translator)
| 0 |
Infinite City: A San Francisco Atlas - Rebecca Solnit
- Ben Pease
- Shizue Seigel
| 5 |
| 0 |
Shop Class as Soulcraft: An Inquiry Into the Value of Work | 3.32 |
| 0 |
The great inversion and the future of the American city | 5 |
A Walk in the Woods: Rediscovering America on the Appalachian Trail | 4.02 |
| 4.5 |
| 3.39 |
| 3.65 |
Service Design: From Insight to Implementation - Andy Polaine
- Lavrans Løvlie
- Ben Reason
| 5 |
Mr. Penumbra's 24-Hour Bookstore | 3.67 |
| 3 |
| 4 |
Detroit City is the place to be | 0 |
It Will Be Exhilarating: Indie Capitalism and Design Entrepreneurship in the 21st Century | 3 |
| 4 |
Up on the Roof: New York's Hidden Skyline Spaces | 3 |
| 0 |
Grouped: How Small Groups of Friends are the Key to Influence on the Social Web | 0 |
| 3.92 |
| 5 |
| 4.08 |
Smart Things: Ubiquitous Computing User Experience Design | 0 |
| 4.6 |
Fandom - Jonathan Gray
- C. Lee Harrington
- Cornel Sandvoss
| 0 |
| 5 |
The Accidental Billionaires: The Founding of Facebook, a Tale of Sex, Money, Genius, and Betrayal | 3.71 |
| 0 |
Reality Is Broken: Why Games Make Us Better and How They Can Change the World | 3.7 |
| 3.33 |
| 4.31 |
Visualizing Data: Exploring and Explaining Data with the Processing Environment | 0 |
| 5 |
 Beautiful Visualization Beautiful Visualization: Looking at Data through the Eyes of Experts - Julie Steele
- Noah Iliinsky
| 0 |
 Processing Processing: A Programming Handbook for Visual Designers and Artists | 0 |
The Information: A History, a Theory, a Flood | 4.12 |
Those Guys Have All the Fun: Inside the World of ESPN - James Andrew Miller
- Tom Shales
| 4.13 |
| 3.92 |
Flip Flop Fly Ball: An Infographic Baseball Adventure | 0 |
Baseball in the Garden of Eden: The Secret History of the Early Game | 3 |
21: The Story of Roberto Clemente | 0 |
| 5 |
| 4.03 |
The Timeless Way of Building - Christopher Alexander
- Professor in the Department of Architecture Christopher Alexander
| 4.38 |
| 0 |
| 3.89 |
Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space | 0 |
| 3.96 |
| 0 |
| 3.78 |
Scenes from the City: Filmmaking in New York | 0 |
| 0 |
| 4 |
Business Model Generation - Alexander Osterwalder
- Yves Pigneur
| 3.95 |
Sketching User Experiences | 4 |
Everyware: The Dawning Age of Ubiquitous Computing | 5 |
From Here to There: A Curious Collection from the Hand Drawn Map Association | 0 |