
The Old World setting has really returned to the original ways of Warhammer Fantasy Battle, sort of... In the original creation the setting was broken up around the rule book then the forces of "good" and the forces of "evil". In the new edition they've used the same split, but now it's just the "Forces of Fantasy".
This book gives you a little bit of lore to get you started with your army. Right now none of the massive events from Warhammer Fantasy Battle have happened, and this setting feels a lot more of a pre-game of what's to come. I fully expect to see the forces of Chaos rise in the near future when we get back onto the regular timeline of the original release decades ago.
"Forces of Fantasy" gives you rules for the various armies and gives you instructions to help create a muster list. From here you will need to get a hold of your army's respective Arcane Journal to flesh out all the details of running your army. I'm sort of surprised they went this route instead of creating the old 128 page army books that gave you all the information you needed. I do wonder if they eventually march into the next edition they will eventually do that. There are just some minor details that I sort of wish they would get into and flesh out, but that's what makes this feel a lot more like a "getting started" sort of design. The rules are fully fleshed out, but I mean more in the sense of the lore at this point.
I did enjoy reading all the basic lore of all the armies though, so, in that regard I did enjoy the book. Maybe they're trying to entice people to start more than one army... which I can very much see Games Workshop doing. In any event, to play this game as any of the armies in this list, this book one really be enough. You need three books to fully play your army of choice in this edition of Warhammer.
The Old World setting has really returned to the original ways of Warhammer Fantasy Battle, sort of... In the original creation the setting was broken up around the rule book then the forces of "good" and the forces of "evil". In the new edition they've used the same split, but now it's just the "Forces of Fantasy".
This book gives you a little bit of lore to get you started with your army. Right now none of the massive events from Warhammer Fantasy Battle have happened, and this setting feels a lot more of a pre-game of what's to come. I fully expect to see the forces of Chaos rise in the near future when we get back onto the regular timeline of the original release decades ago.
"Forces of Fantasy" gives you rules for the various armies and gives you instructions to help create a muster list. From here you will need to get a hold of your army's respective Arcane Journal to flesh out all the details of running your army. I'm sort of surprised they went this route instead of creating the old 128 page army books that gave you all the information you needed. I do wonder if they eventually march into the next edition they will eventually do that. There are just some minor details that I sort of wish they would get into and flesh out, but that's what makes this feel a lot more like a "getting started" sort of design. The rules are fully fleshed out, but I mean more in the sense of the lore at this point.
I did enjoy reading all the basic lore of all the armies though, so, in that regard I did enjoy the book. Maybe they're trying to entice people to start more than one army... which I can very much see Games Workshop doing. In any event, to play this game as any of the armies in this list, this book one really be enough. You need three books to fully play your army of choice in this edition of Warhammer.