

The 6th entry into the DCC universe, The Eye of the Bedlam Bride is a showcase of the full breadth of Matt Dinniman's style he's been come to be known for in DCC. While this book included some aspects I dislike, such as the way he chooses to hide information, it also showcased some of the best. "Bedlam" is an apt word, as Matt Dinniman is able to write scenes of absolute chaos, capturing them in a way where I can feel Carl's panic. Scenes and details of action on the periphery fly by as Carl does not have the capacity to focus on everything around him. But the picture is always painted so well that I seldom feel more lost in the action than Carl himself.
At times I felt myself dissatisfied with the direction some events were unfolding and how certain parts of the floor were being utilized; however, by the end everything felt right. Everything has its purpose. Looking back, I see how the way this floor was designed lent itself to the narrative that was told. One of the things that I think is done outstandingly is how the Dungeon exists as a tool of storytelling: by the AI, by the Borant Corporation, and by Matt himself.
I'm excited for the emotional rollercoaster yet to come. We are set up for one hell of a ride in the next book.
The 6th entry into the DCC universe, The Eye of the Bedlam Bride is a showcase of the full breadth of Matt Dinniman's style he's been come to be known for in DCC. While this book included some aspects I dislike, such as the way he chooses to hide information, it also showcased some of the best. "Bedlam" is an apt word, as Matt Dinniman is able to write scenes of absolute chaos, capturing them in a way where I can feel Carl's panic. Scenes and details of action on the periphery fly by as Carl does not have the capacity to focus on everything around him. But the picture is always painted so well that I seldom feel more lost in the action than Carl himself.
At times I felt myself dissatisfied with the direction some events were unfolding and how certain parts of the floor were being utilized; however, by the end everything felt right. Everything has its purpose. Looking back, I see how the way this floor was designed lent itself to the narrative that was told. One of the things that I think is done outstandingly is how the Dungeon exists as a tool of storytelling: by the AI, by the Borant Corporation, and by Matt himself.
I'm excited for the emotional rollercoaster yet to come. We are set up for one hell of a ride in the next book.