Service Design: From Insight to Implementation - Andy Polaine
- Lavrans Løvlie
- Ben Reason
| 5 |
Designing for the Digital Age | 0 |
| 0 |
| 4 |
| 3.5 |
| 0 |
How Design Makes the World | 4 |
| 4.5 |
Everything I Know about Life I Learned from PowerPoint | 5 |
| 0 |
Make It So: Interaction Design Lessons From Science Fiction - Nathan Shedroff
- Christopher Noessel
| 3.5 |
Meeting Design: For Managers, Makers, and Everyone | 0 |
| 0 |
| 0 |
The Design Thinking Playbook - Michael Lewrick
- Patrick Link
- Larry Leifer
| 0 |
Remote Research: Real Users, Real Time, Real Research - Nate Bolt
- Tony Tulathimutte
| 2 |
Project Management for Humans | 0 |
Design Sprint: A Practical Guidebook for Building Great Digital Products - Richard Banfield
- C. Todd Lombardo
- Trace Wax
| 2 |
| 0 |
Doorbells, Danger, and Dead Batteries: User Research War Stories | 0 |
Designing Interface Animation: Meaningful Motion for User Experience | 0 |
| 4 |
Figure It Out: Getting from Information to Understanding - Stephen P. Anderson
- Karl Fast
| 0 |
Blind Spot - Steve Diller
- Nathan Shedroff
- Sean Tauber
| 0 |
See What I Mean: How to Use Comics to Communicate Ideas | 0 |
Antifragile: Things That Gain from Disorder | 3.87 |
Storytelling for User Experience: Crafting Stories for Better Design 1st edition by Whitney Quesenbery, Kevin Brooks (2010) Paperback | 4 |
| 3.33 |
The Product Manager's Desk Reference | 3 |
| 0 |
| 4.5 |
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites - Peter Morville
- Louis Rosenfeld
| 4 |
Search analytics for your site | 0 |
Strategic Design Thinking: Innovation in Products, Services, Experiences and Beyond | 0 |
Step-By-Step QFD: Customer-Driven Product Design | 0 |
Living in Information: Responsible Design for Digital Places | 0 |
Eye Tracking the User Experience: A Practical Guide to Research | 0 |
Design for Care: Innovating Healthcare Experience | 0 |
The Mobile Frontier: A Guide for Designing Mobile Experiences | 0 |
Prototyping: A Practitioner's Guide | 0 |
Designing Agentive Technology | 0 |
Laws of UX: Using Psychology to Design Better Products & Services | 4.44 |
| 4 |
Validating Product Ideas: Through Lean User Research | 4 |
| 4.5 |
| 0 |
| 4 |
| 4.8 |
The Fearless Organization | 3.82 |
| 4 |
Competing Against Luck - Clayton M. Christensen
- Karen Dillon
- Taddy Hall
- David S. Duncan
| 3.92 |
| 3.67 |
Super Thinking - Gabriel Weinberg
- Lauren McCann
| 4.5 |
Designing Data-Intensive Applications | 4.65 |
Impact Mapping: Making a Big Impact with Software Products and Projects | 3.33 |
| 4.25 |
![Cover 7](https://assets.hardcover.app/static/covers/cover8.png) Big Potential Big Potential: How Transforming the Pursuit of Success Raises Our Achievement, Happiness, and Well-Being | 4 |
| 4.33 |
User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play - Cliff Kuang
- Robert Fabricant
| 3.88 |
Why Does Software Cost So Much?: And Other Puzzles of the Information Age | 4 |
Adrenaline Junkies and Template Zombies: Understanding Patterns of Project Behavior - Tom DeMarco
- Peter Hruschka
- Timothy R. Lister
- Suzanne Robertson
| 3.5 |
Focus: The Hidden Driver of Excellence | 3.42 |
| 4 |
| 0 |
| 0 |
| 4.33 |
The Organized Mind: Thinking Straight in the Age of Information Overload | 3.37 |
Mindset: The New Psychology of Success | 3.89 |
The Multi-Hyphen Method: The Sunday Times business bestseller | 5 |
| 3.83 |
The Antidote: Happiness for People Who Can't Stand Positive Thinking | 3.86 |
Compassionate Leadership: How to Do Hard Things in a Human Way - Rasmus Hougaard
- Jacqueline Carter
| 0 |
| 3.5 |
Supersight: What Augmented Reality Means for Our Lives, Our Work, and the Way We Imagine the Future | 0 |
Agile Conversations - Douglas Squirrel
- Jeffrey Fredrick
| 5 |
Provoke: How Leaders Shape the Future by Overcoming Fatal Human Flaws - Geoff Tuff
- Steven Goldbach
| 0 |
The Upside of Irrationality: The Unexpected Benefits of Defying Logic at Work and at Home | 3.58 |
The Honest Truth About Dishonesty: How We Lie to Everyone - Especially Ourselves | 3.81 |
| 3.6 |
| 5 |
Project to Product: How to Survive and Thrive in the Age of Digital Disruption with the Flow Framework | 3.5 |
Sooner Safer Happier: Antipatterns and Patterns for Business Agility | 3 |
Detonate: Why - And How - Corporations Must Blow Up Best Practices (and bring a beginner's mind) To Survive - Geoff Tuff
- Steven Goldbach
| 0 |
Making Work Visible: Exposing Time Theft to Optimize Work & flow | 4.67 |
The DevOps Handbook - Gene Kim
- Jez Humble
- Patrick Debois
- John Willis
| 4.15 |
Exceptional: Build Your Personal Highlight Reel and Unlock Your Potential | 0 |
But What If We're Wrong? Thinking About the Present As If It Were the Past | 3.78 |
| 3 |
How to Measure Anything: Finding the Value of Intangibles in Business | 4.13 |
People Powered: How Communities Can Supercharge Your Business, Brand, and Teams | 5 |
| 0 |
Predatory Thinking: A Masterclass in Out-Thinking the Competition | 0 |
| 0 |
| 0 |
Staff Engineer: Leadership Beyond the Management Track | 4 |
The Elephant in the Brain: Hidden Motives in Everyday Life | 3.74 |
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics - Thomas Tullis
- William Albert
| 0 |
7 Rules for Positive, Productive Change: Micro Shifts, Macro Results | 4 |
| 4 |
| 4.13 |