#102 | Software Estimation: Demystifying the Black Art |
#103 | Accelerate: Building and Scaling High-Performing Technology Organizations - Nicole Forsgren
- Jez Humble
- Gene Kim
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#104 | Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun |
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#108 | Secrets of the JavaScript Ninja |
#109 | Land of LISP: Learn to Program in LISP, One Game at a Time! |
#110 | The Manga Guide to Cryptography - Masaaki Mitani
- Shinichi Sato
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#111 | The Manga Guide to Microprocessors - Michio Shibuya
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#112 | Postmortems from Game Developer Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games |
#113 | Game Programming Algorithms and Techniques |
#114 | |
#115 | |
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#117 | The Architecture of Open Source Applications |
#118 | Software Project Survival Guide |
#119 | Computer Systems: A Programmer's Perspective - Randal E. Bryant
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#120 | Seven More Languages in Seven Weeks |
#121 | Hypermedia Systems - Carson Gross
- Adam Stepinski
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#122 | The C Programming Language - Brian W. Kernighan
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#123 | JavaScript: The Good Parts |
#124 | Powerful Command-Line Applications in Go: Build Fast and Maintainable Tools |
#125 | Data and Reality Data and Reality: A Timeless Perspective on Perceiving and Managing Information in Our Imprecise World |
#126 | |
#127 | The Reasoned Schemer - Daniel P. Friedman
- William E. Byrd
- Oleg Kiselyov
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#128 | The seasoned schemer - Daniel P. Friedman
- Matthias Felleisen
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#129 | Mathematics for Computer Science - Eric Lehman
- F. Thomson Leighton
- Albert R. Meyer
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#130 | 100 Go Mistakes and How to Avoid Them |
#131 | Writing An Interpreter In Go |
#132 | Learning Go: An Idiomatic Approach to Real-World Go Programming |