| 3.94 |
| 3.86 |
The Haunting of Hill House | 3.75 |
| 4.5 |
A Theory of Fun for Game Design | 4 |
Don't Make Me Think, Revisited | 4.12 |
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences | 0 |
Hooked: How to Build Habit-Forming Products | 3.96 |
| 0 |
| 3.7 |
Lean UX: Applying Lean Principles to Improve User Experience | 4 |
The Tipping Point: How Little Things Can Make a Big Difference | 3.85 |
Fundamentals of Game Design - Ernest Adams
- Andrew Rollings
| 0 |
The User Experience Team of One | 4.71 |
| 3.73 |
Web Form Design: Filling in the Blanks | 3.71 |
The Elements of User Experience: User-Centered Design for the Web | 3.75 |
The Art of Game Design: A Book of Lenses | 3.4 |
A Project Guide to UX Design - Russ Unger
- Carolyn Chandler
| 3 |
Designing with the Mind in Mind | 5 |
100 Principles of Game Design - Wendy Despain
- Zack Hiwiller
| 0 |
| 0 |
Simple and Usable Web, Mobile, and Interaction Design | 4 |
![Cover 8](https://assets.hardcover.app/static/covers/cover9.png) Rules of Play Rules of Play: Game Design Fundamentals - Eric Zimmerman, Katie Salen
| 0 |
Microinteractions: Designing with Details | 3.75 |
Flow: The Psychology of Optimal Experience | 4.06 |
Think Like A Game Designer | 4 |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 4.17 |
The Design of Everyday Things | 3.93 |