| 2008 |
| 1897 |
The Haunting of Hill House | 1959 |
| 2008 |
A Theory of Fun for Game Design | 2004 |
Don't Make Me Think, Revisited | 2000 |
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences | |
Hooked: How to Build Habit-Forming Products | 2001 |
| 2013 |
| 2010 |
Lean UX: Applying Lean Principles to Improve User Experience | 2012 |
The Tipping Point: How Little Things Can Make a Big Difference - Malcolm Gladwell
- מלקולם גלדוול
- עפרה אביגד (Translator)
| 2000 |
Fundamentals of Game Design - Ernest Adams
- Andrew Rollings
| 2006 |
The User Experience Team of One | 2013 |
| 2013 |
Web Form Design: Filling in the Blanks | 2008 |
The Elements of User Experience: User-Centered Design for the Web | 2002 |
The Art of Game Design: A Book of Lenses | 2008 |
A Project Guide to UX Design - Russ Unger
- Carolyn Chandler
| 2009 |
Designing with the Mind in Mind | 2010 |
100 Principles of Game Design - Wendy Despain
- Zack Hiwiller
| 2012 |
| 2014 |
Simple and Usable Web, Mobile, and Interaction Design | 2010 |
Rules of Play Rules of Play: Game Design Fundamentals - Eric Zimmerman, Katie Salen
| |
Microinteractions: Designing with Details | 2013 |
Flow: The Psychology of Optimal Experience | 1990 |
Think Like A Game Designer | 2018 |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 2016 |
The Design of Everyday Things | 1988 |