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The Haunting of Hill House |
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A Theory of Fun for Game Design |
Don't Make Me Think, Revisited |
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences |
Hooked: How to Build Habit-Forming Products |
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Lean UX: Applying Lean Principles to Improve User Experience |
The Tipping Point: How Little Things Can Make a Big Difference - Malcolm Gladwell
- מלקולם גלדוול
- עפרה אביגד (Translator)
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Fundamentals of Game Design - Ernest Adams
- Andrew Rollings
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The User Experience Team of One |
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Web Form Design: Filling in the Blanks |
The Elements of User Experience: User-Centered Design for the Web |
The Art of Game Design: A Book of Lenses |
A Project Guide to UX Design - Russ Unger
- Carolyn Chandler
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Designing with the Mind in Mind |
100 Principles of Game Design - Wendy Despain
- Zack Hiwiller
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Simple and Usable Web, Mobile, and Interaction Design |
Rules of Play Rules of Play: Game Design Fundamentals - Eric Zimmerman, Katie Salen
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Microinteractions: Designing with Details |
Flow: The Psychology of Optimal Experience |
Think Like A Game Designer |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days |
The Design of Everyday Things |