Between Two Kingdoms: A Memoir of a Life Interrupted |
Yumi and the Nightmare Painter |
CXOXO CXOXO: Building a Support Team Customers Will Love |
The Employees - Olga Ravn
- Martin Aitken (Translator)
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Hip Hop DJs and the Evolution of Technology: Cultural Exchange, Innovation, and Democratization |
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Never Enough: When Achievement Culture Becomes Toxic-and What We Can Do About It |
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The Jinn-Bot of Shantiport |
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The Adventures of Amina Al-Sirafi |
Like, Literally, Dude: Arguing for the Good in Bad English |
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How to Change Your Mind: What the New Science of Psychedelics Teaches Us About Consciousness, Dying, Addiction, Depression, and Transcendence |
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Wannabe: Reckonings with the Pop Culture That Shapes Me |
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Unreasonable Hospitality: The Remarkable Power of Giving People More Than They Expect |
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Wonder Boy: Tony Hsieh, Zappos, and the Myth of Happiness in Silicon Valley - Angel Au-Yeung
- David Jeans
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The Apple II Age: How the Computer Became Personal |
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The Cult of Smart: How Our Broken Education System Perpetuates Social Injustice |
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On Our Best Behavior: The Seven Deadly Sins and the Price Women Pay to Be Good |
The London Séance Society |
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Just Out of Jupiter's Reach |
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Good Girls: A Story and Study of Anorexia |
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The Phone Booth at the Edge of the World |
Can't Stop the Grrrls: Confronting Sexist Labels in Music from Ariana Grande to Yoko Ono |
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The Fairy Bargains of Prospect Hill |
I Keep My Exoskeletons to Myself |
Pleasure and Efficacy: Of Pen Names, Cover Versions, and Other Trans Techniques |
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A Trans Man Walks Into a Gay Bar |
Girls They Write Songs About |
The Culture Code: The Secrets of Highly Successful Groups |
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Laid and Confused: Why We Tolerate Bad Sex and How to Stop |
How Rory Thorne Destroyed the Multiverse |
How to Sell a Haunted House |
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The 7 1/2 Deaths of Evelyn Hardcastle |
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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made |
Story Mode: Video Games and the Interplay Between Consoles and Culture |
Video Games Have Always Been Queer |
Press Reset: Ruin and Recovery in the Video Game Industry |
Playing with the Guys: Masculinity and Relationships in Video Games |
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