This book covers a lot and is full of critical and foundational information for role players of all types and experience levels.
A lot of things I read here have been covered in other disparate places, however, it is compiled and condensed into this one very functional book.
I encourage anyone who loves role-playing to read this book. I will be gifting this to many folks I know.
The third book of the Gentlemen Bastards did not disappoint.
Unlike the previous two books, this actually has two simultaneous interwoven plot threads running through the entire novel. This does an excellent job of highlighting the characterization between Locke and Sabetha (finally introduced to us in this volume). Both stories are interesting, different, and full of wonderful characterization and development.
My only complaint is that both stories left me wanting more. The stories were well executed, and resolved satisfactorily; however was left feeling as if I had missed some of the detail and scenery of the previous two novels.
Preface: I've read 90+% of the Star Wars Legends books.
Star Wars: Bloodlines is by far the best book I've read from the new Star Wars continuity. It pulls the right strings for Space Opera, has a healthy blend of influence from the original trilogy as well as the Legends material.
I like how this book portrays Leia. It gives her a proper badass vibe, as both a powerful political figure as well as a war hero.
After digging into the 3rd Edition book, I think I'm a fan.
Combat resolution is interesting and more straightforward (mostly). Requires two dice rolls to resolve most actions, but the Initiative Dueling system feels like it will be good at the table.
They take enough queues from Chronicles of Darkness to make advancement much less agonizing. The fact that every 50 XP characters just get more Essence is a huge improvement, and points costs look like they will grant satisfying advancement. They make specific call outs to how merits should be handled in play, and which ones are the purview of the GM to administer and which ones characters are responsible for acquiring.
Their social system is way easier to understand than the social combat from the previous edition, also likely taking some inspiration from Chronicles of Darkness' Social Maneuvering System. Reducing intimacies to simple ratings makes that system feel a lot more manageable.
In general, I like the updates and expansion they have made to the setting; in particular, I like the Exigents and Liminal Exalted types.
I really like how they have updated Sorcery. That was always one of the cool promises of the Exalted setting that never lived up in practice.
The stunt system feels easier to grasp and the mechanical rewards feel more substantial.
Now, to wait for more material for the updated system...