3.23 | 35 reads | |
3.88 | 224 reads | |
We Seven We Seven: By the Astronauts Themselves
| 0 | 0 reads |
3.67 | 8 reads | |
Thunder Below! Thunder Below!: The USS *Barb* Revolutionizes Submarine Warfare in World War II
| 4.44 | 8 reads |
3.38 | 52 reads | |
3.28 | 32 reads | |
3.64 | 52 reads | |
Spy Sub Spy Sub: A Top Secret Mission to the Bottom of the Pacific
| 0 | 0 reads |
3.76 | 264 reads | |
0 | 0 reads | |
0 | 0 reads | |
4.29 | 2,794 reads | |
The Armed Forces Officer The Armed Forces Officer: Department of the Army Pamphlet 600-2
| 0 | 0 reads |
Uml in a Nutshell Uml in a Nutshell: A Desktop Quick Reference
| 0 | 0 reads |
The E-Business Workplace The E-Business Workplace: Discovering the Power of Enterprise Portals
| 0 | 0 reads |
Mac OS X Hacks Mac OS X Hacks
| 0 | 0 reads |
Optical Fiber Transmission Systems Optical Fiber Transmission Systems
| 0 | 0 reads |
0 | 0 reads | |
Linux Transfer for Windows Network Admins Linux Transfer for Windows Network Admins: A Roadmap for Building a Linux File Server
| 0 | 0 reads |
0 | 0 reads | |
Web Content Management Web Content Management: A Collaborative Approach
| 0 | 0 reads |
Open Source Linux? Web Programming Open Source Linux? Web Programming
| 0 | 0 reads |
0 | 0 reads | |
Mac OS X Panther for Unix Geeks Mac OS X Panther for Unix Geeks
| 0 | 0 reads |
PHP Essentials PHP Essentials
| 0 | 0 reads |
Linux Socket Programming Linux Socket Programming
| 0 | 0 reads |
NO BULL NO BULL: Object Technology for Executives
| 0 | 0 reads |
Evil Geniuses in a Nutshell Evil Geniuses in a Nutshell: A User Friendly Guide to World Domination
| 0 | 0 reads |
Protecting Networks With Satan Protecting Networks With Satan: Internet Security for System Administrators
| 0 | 0 reads |
Handbook of Applied Mathematics for Engineers and Scientists Handbook of Applied Mathematics for Engineers and Scientists
| 0 | 0 reads |
Power Graphics Using Turbo C Power Graphics Using Turbo C
| 0 | 0 reads |
0 | 0 reads | |
JXTA JXTA: Java P2P Programming
| 0 | 0 reads |
0 | 0 reads | |
Mono Kick Start Mono Kick Start
| 0 | 0 reads |
Large Scale Component Based Development Large Scale Component Based Development
| 0 | 0 reads |
0 | 0 reads | |
Introduction to Wavelets and Wavelet Transforms Introduction to Wavelets and Wavelet Transforms: A Primer
| 0 | 0 reads |
Learning Perl/Tk Learning Perl/Tk
| 0 | 0 reads |
Xml Xml: A Primer
| 0 | 0 reads |
4 | 8 reads | |
0 | 0 reads | |
Modula-2 Modula-2: Discipline and Design
| 0 | 0 reads |
0 | 2 reads | |
0 | 0 reads | |
0 | 0 reads | |
Microprocessor Systems Design Microprocessor Systems Design: 68000 Family Hardware, Software, and Interfacing
| 0 | 0 reads |
Phased Array Antennas Phased Array Antennas
| 0 | 0 reads |
0 | 0 reads | |
0 | 0 reads | |
0 | 0 reads | |
Circuit Analysis Circuit Analysis
| 0 | 0 reads |
Compact Numerical Methods for Computers Compact Numerical Methods for Computers: Linear Algebra and Function Minimisation
| 0 | 0 reads |
Computer Graphics Computer Graphics
| 0 | 0 reads |
0 | 0 reads | |
Graphics Gems Graphics Gems
| 0 | 0 reads |
Digital Circuits and Microprocessors Digital Circuits and Microprocessors
| 0 | 0 reads |
Scientific Computing Scientific Computing
| 0 | 0 reads |
3D Graphics Programming 3D Graphics Programming: Games and Beyond
| 0 | 0 reads |
TCP/IP and related protocols TCP/IP and related protocols
| 0 | 0 reads |
0 | 0 reads | |
Feedback Control of Dynamic Systems Feedback Control of Dynamic Systems
| 0 | 0 reads |
Sams Teach Yourself Beginning Programming in 24 Hours Sams Teach Yourself Beginning Programming in 24 Hours
| 0 | 0 reads |
5 | 1 read | |
Calculus Calculus
| 0 | 0 reads |
Algebra a Modern Approach Algebra a Modern Approach
| 0 | 0 reads |
Probability and Random Processes for Electrical Engineering Probability and Random Processes for Electrical Engineering
| 0 | 0 reads |
Essentials of Probability Essentials of Probability
| 0 | 0 reads |
3.9 | 11 reads | |
0 | 1 read | |
0 | 0 reads | |
The Cartoon Guide to Physics The Cartoon Guide to Physics
| 3 | 1 read |
An Introduction to C++ and Numerical Methods An Introduction to C++ and Numerical Methods
| 0 | 0 reads |
4.53 | 19 reads | |
4.25 | 34 reads | |
Quantum Mechanics Quantum Mechanics
| 0 | 0 reads |
3.75 | 5 reads | |
0 | 0 reads | |
Essential Mathematics for Games and Interactive Applications Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
| 0 | 0 reads |
4.5 | 12 reads | |
0 | 3 reads | |
0 | 0 reads | |
0 | 0 reads | |
4.33 | 3 reads | |
Algorithms Algorithms
| 0 | 0 reads |
0 | 0 reads | |
Learning SIMULINK 5 Learning SIMULINK 5
| 0 | 0 reads |
0 | 0 reads | |
The LaTex Web Companion The LaTex Web Companion
| 3 | 1 read |
4 | 1 read | |
Making Tex Work Making Tex Work
| 0 | 0 reads |
0 | 0 reads | |
A Guide to LATEX A Guide to LATEX: Document Preparation for Beginners and Advanced Users
| 0 | 0 reads |
The Fortran cookbook The Fortran cookbook
| 0 | 0 reads |
Introduction to Basic Programming Introduction to Basic Programming
| 0 | 0 reads |
Fundamentals of FORTRAN 77 programming Fundamentals of FORTRAN 77 programming: A structured approach
| 0 | 0 reads |
Version Control With Subversion Version Control With Subversion
| 0 | 0 reads |
0 | 0 reads | |
C++ Footprint and Performance Optimization C++ Footprint and Performance Optimization
| 0 | 0 reads |