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#105 | We Seven We Seven: By the Astronauts Themselves
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#107 | Thunder Below! Thunder Below!: The USS *Barb* Revolutionizes Submarine Warfare in World War II
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#111 | Spy Sub Spy Sub: A Top Secret Mission to the Bottom of the Pacific
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#116 | The Armed Forces Officer The Armed Forces Officer: Department of the Army Pamphlet 600-2
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#117 | Uml in a Nutshell Uml in a Nutshell: A Desktop Quick Reference
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#118 | The E-Business Workplace The E-Business Workplace: Discovering the Power of Enterprise Portals
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#119 | Mac OS X Hacks Mac OS X Hacks
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#120 | Optical Fiber Transmission Systems Optical Fiber Transmission Systems
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#122 | Linux Transfer for Windows Network Admins Linux Transfer for Windows Network Admins: A Roadmap for Building a Linux File Server
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#124 | Web Content Management Web Content Management: A Collaborative Approach
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#125 | Open Source Linux? Web Programming Open Source Linux? Web Programming
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#127 | Mac OS X Panther for Unix Geeks Mac OS X Panther for Unix Geeks
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#128 | PHP Essentials PHP Essentials
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#129 | Linux Socket Programming Linux Socket Programming
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#130 | NO BULL NO BULL: Object Technology for Executives
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#131 | Evil Geniuses in a Nutshell Evil Geniuses in a Nutshell: A User Friendly Guide to World Domination
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#132 | Protecting Networks With Satan Protecting Networks With Satan: Internet Security for System Administrators
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#133 | Handbook of Applied Mathematics for Engineers and Scientists Handbook of Applied Mathematics for Engineers and Scientists
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#134 | Power Graphics Using Turbo C Power Graphics Using Turbo C
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#136 | JXTA JXTA: Java P2P Programming
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#138 | Mono Kick Start Mono Kick Start
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#139 | Large Scale Component Based Development Large Scale Component Based Development
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#141 | Introduction to Wavelets and Wavelet Transforms Introduction to Wavelets and Wavelet Transforms: A Primer
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#142 | Learning Perl/Tk Learning Perl/Tk
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#143 | Xml Xml: A Primer
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#146 | Modula-2 Modula-2: Discipline and Design
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#150 | Microprocessor Systems Design Microprocessor Systems Design: 68000 Family Hardware, Software, and Interfacing
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#156 | Compact Numerical Methods for Computers Compact Numerical Methods for Computers: Linear Algebra and Function Minimisation
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#157 | Computer Graphics Computer Graphics
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#159 | Graphics Gems Graphics Gems
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#160 | Digital Circuits and Microprocessors Digital Circuits and Microprocessors
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#161 | Scientific Computing Scientific Computing
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#162 | 3D Graphics Programming 3D Graphics Programming: Games and Beyond
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#163 | TCP/IP and related protocols TCP/IP and related protocols
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#165 | Feedback Control of Dynamic Systems Feedback Control of Dynamic Systems
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#166 | Sams Teach Yourself Beginning Programming in 24 Hours Sams Teach Yourself Beginning Programming in 24 Hours
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#168 | Calculus Calculus
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#169 | Algebra a Modern Approach Algebra a Modern Approach
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#170 | Probability and Random Processes for Electrical Engineering Probability and Random Processes for Electrical Engineering
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#172 | Essentials of Probability Essentials of Probability
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#176 | The Cartoon Guide to Physics The Cartoon Guide to Physics
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#177 | An Introduction to C++ and Numerical Methods An Introduction to C++ and Numerical Methods
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#180 | Quantum Mechanics Quantum Mechanics
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#183 | Essential Mathematics for Games and Interactive Applications Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
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#189 | Algorithms Algorithms
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#191 | Learning SIMULINK 5 Learning SIMULINK 5
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#194 | The LaTex Web Companion The LaTex Web Companion
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#196 | Making Tex Work Making Tex Work
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#198 | A Guide to LATEX A Guide to LATEX: Document Preparation for Beginners and Advanced Users
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#199 | The Fortran cookbook The Fortran cookbook
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#200 | Introduction to Basic Programming Introduction to Basic Programming
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#202 | Version Control With Subversion Version Control With Subversion
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