Circuit Analysis Circuit Analysis
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Compact Numerical Methods for Computers Compact Numerical Methods for Computers: Linear Algebra and Function Minimisation
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Computer Graphics Computer Graphics
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0 | 0 reads | |
Graphics Gems Graphics Gems
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Digital Circuits and Microprocessors Digital Circuits and Microprocessors
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Scientific Computing Scientific Computing
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3D Graphics Programming 3D Graphics Programming: Games and Beyond
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TCP/IP and related protocols TCP/IP and related protocols
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Sams Teach Yourself Beginning Programming in 24 Hours Sams Teach Yourself Beginning Programming in 24 Hours
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Feedback Control of Dynamic Systems Feedback Control of Dynamic Systems
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5 | 1 read | |
Calculus Calculus
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Algebra a Modern Approach Algebra a Modern Approach
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Probability and Random Processes for Electrical Engineering Probability and Random Processes for Electrical Engineering
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3.88 | 10 reads | |
0 | 1 read | |
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The Cartoon Guide to Physics The Cartoon Guide to Physics
| 3 | 1 read |
An Introduction to C++ and Numerical Methods An Introduction to C++ and Numerical Methods
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4.53 | 19 reads | |
4.29 | 27 reads | |
Quantum Mechanics Quantum Mechanics
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3.75 | 5 reads | |
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Essential Mathematics for Games and Interactive Applications Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
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4.5 | 10 reads | |
0 | 3 reads | |
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Fundamentals of Physics Fundamentals of Physics
| 4 | 2 reads |
Algorithms Algorithms
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Learning SIMULINK 5 Learning SIMULINK 5
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The LaTex Web Companion The LaTex Web Companion
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4 | 1 read | |
Making Tex Work Making Tex Work
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A Guide to LATEX A Guide to LATEX: Document Preparation for Beginners and Advanced Users
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The Fortran cookbook The Fortran cookbook
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Introduction to Basic Programming Introduction to Basic Programming
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Fundamentals of FORTRAN 77 programming Fundamentals of FORTRAN 77 programming: A structured approach
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Version Control With Subversion Version Control With Subversion
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C++ Footprint and Performance Optimization C++ Footprint and Performance Optimization
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Java How to Program Java How to Program: With an Introduction to Visual J++
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LISPcraft LISPcraft
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MySQL and mSQL MySQL and mSQL
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Guerrilla Guide to Great Graphics With the Gimp Guerrilla Guide to Great Graphics With the Gimp
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0 | 0 reads | |
CVS Pocket Reference CVS Pocket Reference
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4 | 1 read | |
Physics Physics
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4 | 1 read | |
UNIX in a Nutshell UNIX in a Nutshell: System V Edition: A Desktop Quick Reference for System V Release 4 and Solaris 2.0
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Numerical mathematics and computing Numerical mathematics and computing
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An Introduction to Analog and Digital Communications An Introduction to Analog and Digital Communications
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Rocket Propulsion Elements Rocket Propulsion Elements: An Introduction to the Engineering of Rockets
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0 | 1 read | |
0 | 0 reads | |
Antenna Theory and Design Antenna Theory and Design
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5 | 2 reads | |
Introduction to Data Structures With Pascal Introduction to Data Structures With Pascal
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Data Structure Techniques Data Structure Techniques
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0 | 0 reads | |
Schaum's Outline of Theory and Problems of Basic Mathematics Schaum's Outline of Theory and Problems of Basic Mathematics: With Applications to Science and Technology
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Schaum's Outline of Theory and Problems of Finite Mathematics Schaum's Outline of Theory and Problems of Finite Mathematics
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Fourier Analysis Fourier Analysis: Theory and Step-by-Step Solutions to 335 Problems
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Schaum's Outline of Programming with C++ Schaum's Outline of Programming with C++
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College Physics College Physics
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Schaum's Outline Series Theory and Problems of Projective Geometry Schaum's Outline Series Theory and Problems of Projective Geometry
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Schaum's Outline of Theory and Problems of Space Structural Analysis Schaum's Outline of Theory and Problems of Space Structural Analysis
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Schaum's Outline of Theory and Problems of Boolean Algebra and Switching Circuits Schaum's Outline of Theory and Problems of Boolean Algebra and Switching Circuits
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Contracting with Uncle Sam Contracting with Uncle Sam: The Essential Guide for Federal Buyers and Sellers
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