

Pyramids starts out interesting with Teppic's assassin training but that's not what the story ends up being about at all.
Pyramids suffers from the same issue in Sourcery of introducing interesting characters only to shelve them before climactic moments.
The story rambles after the first "book" (unlike previous Discworld entries, Terry Pratchett organizes Pyramids into four parts called books). There's a message in the story about breaking cycles and expectations, but it's difficult to extricate from the unruly path the story takes.
Pyramids starts out interesting with Teppic's assassin training but that's not what the story ends up being about at all.
Pyramids suffers from the same issue in Sourcery of introducing interesting characters only to shelve them before climactic moments.
The story rambles after the first "book" (unlike previous Discworld entries, Terry Pratchett organizes Pyramids into four parts called books). There's a message in the story about breaking cycles and expectations, but it's difficult to extricate from the unruly path the story takes.