Clean Code: A Handbook of Agile Software Craftsmanship |
Everything is F*cked: A Book About Hope |
Operating Manual for Spaceship Earth |
The Power of Habit: Why We Do What We Do in Life and Business |
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Refactoring: Improving the Design of Existing Code |
97 Things Every Programmer Should Know: Collective Wisdom from the Experts |
Homo Deus: A Brief History of Tomorrow |
The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses |
Head First Design Patterns - Eric Freeman
- Kathy Sierra
- Bert Bates
- Elisabeth Robson
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Awakening Compassion at Work - Monica C. Worline
- Jane E. Dutton
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Nonviolent Communication: A Language of Life: Life-Changing Tools for Healthy Relationships - Marshall B. Rosenberg
- Deepak Chopra
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The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change |
Clean Architecture: A Craftsman's Guide to Software Structure and Design |
The Passionate Programmer |
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Good Strategy Bad Strategy |
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Radical candor : be a kick-ass boss without losing your humanity |
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It Doesn't Have to Be Crazy at Work - Jason Fried
- David Heinemeier Hansson
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The Problem with Software: Why Smart Engineers Write Bad Code |
Getting Things Done: The Art of Stress-Free Productivity |
Agile Principles, Patterns, and Practices in C# - Robert C. Martin
- Micah Martin
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Antifragile: Things That Gain from Disorder |
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Your Code As a Crime Scene: Use Forensic Techniques to Arrest Defects, Bottlenecks, and Bad Design in Your Programs |
Design Patterns Design Patterns: Elements of Reusable Object-Oriented Software - Richard Helm, John Vlissides, Erich Gamma, Ralph Johnson
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Working Effectively with Legacy Code |
The Consciousness Instinct |
Leadership and Self-Deception: Getting Out of the Box |
Badass: Making Users Awesome |
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The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life |
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Clean Craftsmanship: Disciplines, Standards, and Ethics |
Flow: The Psychology of Optimal Experience |
Domain Modeling Made Functional: Tackle Software Complexity with Domain-Driven Design and F# |
The Bullet Journal Method: Track the Past, Order the Present, Design the Future |
Design Patterns - Erich Gamma
- Ralph Johnson
- John Vlissides
- Richard Helm
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How To Make Friends And Influence People |
Crucial Conversations - Kerry Patterson
- Joseph Grenny
- Ron McMillan
- Al Switzler
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Living by the Code - Enrique López Mañas
- Ray Wenderlich
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Functional and Reactive Domain Modeling |
Getting to Yes: Negotiating Agreement Without Giving In - Roger Fisher
- William Ury
- Bruce Patton
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The 4-Hour Workweek: Escape 9-5, Live Anywhere, and Join the New Rich |
Dynamics of complex systems |
Psychology of Everyday Things |
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The First 90 Days, Updated and Expanded |
About Face 2.0 About Face 2.0: The Essentials of Interaction Design - Robert Reimann, Alan Cooper
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The Brink - James S. Murray
- Darren Wearmouth
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Obliteration - James S. Murray
- Darren Wearmouth
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Don't Move - James S. Murray
- Darren Wearmouth
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You Better Watch Out - James S. Murray
- Darren Wearmouth
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The Stowaway - James S. Murray
- Darren Wearmouth
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Software Mistakes and Tradeoffs: How to make good programming decisions |
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The World's Finest Mystery and Crime Stories: 2 |
The world's finest mystery and crime stories |
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