Flow: The Psychology of Optimal Experience | 4.06 |
Awakening Compassion at Work - Monica C. Worline
- Jane E. Dutton
| 0 |
| 4.12 |
Refactoring: Improving the Design of Existing Code | 4.13 |
Good Strategy Bad Strategy | 4 |
Badass: Making Users Awesome | 0 |
Clean Code: A Handbook of Agile Software Craftsmanship | 4.12 |
Everything is F*cked: A Book About Hope | 3.63 |
Homo Deus: A Brief History of Tomorrow | 3.97 |
Clean Craftsmanship: Disciplines, Standards, and Ethics | 0 |
The Passionate Programmer | 3.56 |
97 Things Every Programmer Should Know: Collective Wisdom from the Experts | 3.29 |
Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems | 4.65 |
Design Patterns Design Patterns: Elements of Reusable Object-Oriented Software - Richard Helm, John Vlissides, Erich Gamma, Ralph Johnson
| 0 |
Operating Manual for Spaceship Earth | 3.8 |
The Problem with Software: Why Smart Engineers Write Bad Code | 4 |
| 4.71 |
| 4.12 |
| 4.5 |
| 3.93 |
The Consciousness Instinct | 0 |
| 3.86 |
Nonviolent Communication: A Language of Life: Life-Changing Tools for Healthy Relationships - Marshall B. Rosenberg
- Deepak Chopra
| 4.23 |
| 3.91 |
Your Code As a Crime Scene: Use Forensic Techniques to Arrest Defects, Bottlenecks, and Bad Design in Your Programs | 0 |
The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change | 4.36 |
Clean Architecture: A Craftsman's Guide to Software Structure and Design | 4.29 |
| 4.23 |
| 3.59 |
Radical candor : be a kick-ass boss without losing your humanity | 3.88 |
Antifragile: Things That Gain from Disorder | 3.94 |
Head First Design Patterns - Eric Freeman
- Kathy Sierra
- Bert Bates
- Elisabeth Robson
| 4.29 |
| 4.09 |
The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses | 3.97 |
| 4.2 |
The Power of Habit: Why We Do What We Do in Life and Business | 4 |
How To Win Friends and Influence People | 3.72 |
Leadership and Self-Deception: Getting Out of the Box | 1 |
| 0 |
| 4.56 |
| 3 |
Working Effectively with Legacy Code | 4.33 |
| 0 |
How To Make Friends And Influence People | 3 |
About Face 2.0 About Face 2.0: The Essentials of Interaction Design - Robert Reimann, Alan Cooper
| 0 |
Domain Modeling Made Functional: Tackle Software Complexity with Domain-Driven Design and F# | 4.33 |
Dynamics of complex systems | 0 |
The Bullet Journal Method: Track the Past, Order the Present, Design the Future | 4.05 |
The First 90 Days, Updated and Expanded | 4.5 |
Functional and Reactive Domain Modeling | 0 |
Crucial Conversations - Kerry Patterson
- Joseph Grenny
- Ron McMillan
- Al Switzler
| 4 |
Design Patterns - Erich Gamma
- Ralph Johnson
- John Vlissides
- Richard Helm
| 4.03 |
Getting to Yes: Negotiating Agreement Without Giving In - Roger Fisher
- William Ury
- Bruce Patton
| 3.8 |
The 4-Hour Workweek: Escape 9-5, Live Anywhere, and Join the New Rich | 3.59 |
Psychology of Everyday Things | 3.99 |
You Better Watch Out - James S. Murray
- Darren Wearmouth
| 3.5 |
The Stowaway - James S. Murray
- Darren Wearmouth
| 3 |
The Brink - James S. Murray
- Darren Wearmouth
| 0 |
Don't Move - James S. Murray
- Darren Wearmouth
| 0 |
| 4.45 |
| 0 |
Obliteration - James S. Murray
- Darren Wearmouth
| 0 |
| 4.15 |
| 3 |
| 3.91 |
| 3.35 |
| 4.33 |
| 4 |
| 0 |
| 5 |
| 3.75 |
| 0 |
| 3.43 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 3 |
| 3.73 |
| 3.78 |
| 4.02 |
Software Mistakes and Tradeoffs: How to make good programming decisions | 0 |
The world's finest mystery and crime stories | 0 |
| 3.81 |
The World's Finest Mystery and Crime Stories: 2 | 0 |
| 3.95 |
| 4.06 |
| 4.02 |
| 4.21 |
| 3.95 |
| 4.08 |
Sherlock Holmes and the Shadwell Shadows | 3.25 |
Sherlock Holmes and the miskatonic monstrosities | 4.5 |
| 4.35 |
| 3.88 |
| 4.19 |
| 3.62 |
Wayward: Wayward Pines: 2 | 4 |
| 3.92 |