Masterminds of Programming | 3.5 |
| 4.08 |
| 3.64 |
Practices of an Agile Developer: Working in the Real World - Venkat Subramaniam
- Andy Hunt
| 4.2 |
How to Design Programs, second edition - Matthias Felleisen
- Robert Bruce Findler
- Matthew Flatt
- Shriram Krishnamurthi
| 0 |
Haskell Programming From First Principles - Christopher Allen
- Julie Moronuki
| 4.17 |
Things That Make Us Smart | 0 |
| 3.5 |
| 4.35 |
| 0 |
| 4.41 |
Pattern Recognition and Machine Learning | 4 |
| 4.6 |
| 4 |
| 0 |
| 0 |
Mathematics for 3D game programming and computer graphics | 0 |
Foundations of Statistical Natural Language Processing - Christopher Manning
- Hinrich Schutze
| 5 |
JavaScript: The Good Parts | 4.06 |
Don't Make Me Think, Revisited | 4.12 |
The Art of Lisp Programming | 0 |
Clean Architecture: A Craftsman's Guide to Software Structure and Design | 4.2 |
| 4.2 |
The Manga Guide to Statistics - Shin Takahashi
- Trend-Pro Co. Ltd.
| 5 |
Master Space and Time With JavaScript Book 1: The Basics | 3 |
Patterns of Enterprise Application Architecture - Martin Fowler
- David Rice
- Matthew Foemmel
- Edward Hieatt
- Robert Mee
| 4.2 |
| 3.5 |
Apprenticeship Patterns - Dave Hoover
- Adewale Oshineye
| 3.5 |
The Power of Cult Branding - Matthew W. Ragas
- Bolivar J. Bueno
| 4 |
| 4.22 |
Programming Ruby 1.9 & 2.0 - David Thomas
- Chad Fowler
- Andrew Hunt
| 4 |
| 3.92 |
INFORMATION THEORY, INFERENCE, AND LEARNING ALGORITHMS. | 5 |
Head First Design Patterns - Eric Freeman
- Kathy Sierra
- Bert Bates
- Elisabeth Robson
| 4.21 |
| 4.5 |
Randomized Algorithms - Rajeev Motwani
- Prabhakar Raghavan
| 0 |
Software Estimation: Demystifying the Black Art | 0 |
Ship it! A Practical Guide to Successful Software Projects - Jared Richardson
- William A. Gwaltney Jr.
| 3.67 |
| 4 |
| 3.65 |
Why Programs Fail: A Guide to Systematic Debugging | 1 |
Convex Optimization - Stephen Boyd
- Stephen P. Boyd
- Lieven Vandenberghe
| 0 |
| 3.5 |
The Passionate Programmer | 3.61 |
Remote: Office Not Required - Jason Fried
- David Heinemeier Hansson
| 3.82 |
| 3.75 |
A Mind for Numbers: How to Excel at Math and Science | 4.07 |
The Self-Taught Programmer | 3.75 |
Computer networking - James F. Kurose
- Keith Ross
| 4 |
Pattern Classification - Richard O. Duda
- Peter E. Hart
- David G. Stork
| 0 |
The Dip: A Little Book That Teaches You When to Quit | 3.39 |
Object-oriented software construction | 0 |
The productive programmer | 3.5 |
| 4 |
Bayesian Reasoning and Machine Learning | 0 |
| 3.8 |
Ptolus City by the Spire (Malhavoc) | 0 |
Fearless Change - Mary Lynn Manns
- Linda Rising
| 3.67 |
A Philosophy of Software Design | 4.12 |
Operating Systems - Andrew S. Tanenbaum
- Albert S. Woodhull
| 0 |
Operating System Concepts - Abraham Silberschatz
- Greg Gagne
- Peter B. Galvin
| 3.75 |
Basic category theory for computer scientists | 2.5 |
Engineering a Compiler - Keith D. Cooper
- Linda Torczon
| 0 |
Build APIs You Won't Hate | 4.5 |
| 4.04 |
You Look Like a Thing and I Love You: How Artificial Intelligence Works and Why It's Making the World a Weirder Place | 4.09 |
Code: The Hidden Language of Computer Hardware and Software | 4.3 |
| 4.33 |
| 3.67 |
| 4.5 |
Mastering Regular Expressions | 4.2 |
| 0 |
Seven Languages in Seven Weeks | 3.88 |
Structured Computer Organization - Andrew S. Tanenbaum
- Todd Austin
| 4 |
An Introduction to Statistical Learning - Daniela Witten
- Trevor Hastie
- Robert Tibshirani
- Gareth James
| 4.25 |
The Art of Readable Code - Dustin Boswell
- Trevor Foucher
| 3.5 |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 4.17 |
Pragmatic Thinking and Learning: Refactor Your Wetware | 4.08 |
| 0 |
| 3.8 |
Practical Vim : edit text at the speed of thought | 4.4 |
Growing Object-oriented Software, Guided by Tests | 4.2 |
| 0 |
| 5 |
Programming Clojure - Stuart Halloway
- Alex Miller
- Aaron Bedra
| 2.5 |
Mining of Massive Datasets - Anand Rajaraman
- Jeffrey David Ullman
| 0 |
Version Control By Example | 3 |
Design It! : Pragmatic Programmers: From Programmer to Software Architect | 4.5 |
Elements of Information Theory - Thomas M. Cover
- Joy A. Thomas
| 4 |
| 3.8 |
| 4.33 |
| 4.25 |
Object-Oriented Analysis and Design with Applications - Grady Booch
- Robert A. Maksimchuk
- Michael W. Engle
- Bobbi J. Young
- Jim Conallen
- Kelli A. Houston
| 0 |
| 0 |
Seven Concurrency Models In Seven Weeks When Threads Unravel | 4 |
Master Space and Time With JavaScript Book 2: Objects in JavaScript | 3 |
The Joy of Clojure - Michael Fogus
- Chris Houser
| 3.75 |
Agile Software Development, Principles, Patterns, and Practices | 4.33 |
| 0 |
How AI Works: From Sorcery to Science | 0 |