Ratings32
Average rating3.9
It's Friday night and you're on a red-eye to the city of sin. Strapped to your chest is half a million dollars; in your overnight bag is another twenty-five thousand in blackjack chips; and your wallet holds ten fake IDs. As soon as you land in Las Vegas, you are positive you are being investigated and followed. To top it all off, the IRS is auditing you, someone has been going through your mail -- and you have a multivariable calculus exam on Monday morning. Welcome to the world of an exclusive group of audacious MIT math geniuses who legally took the casinos for over three million dollars -- while still finding time for college keg parties, football games, and final exams.
In the midst of the go-go eighties and nineties, a group of overachieving, anarchistic MIT students joined a decades-old underground blackjack club dedicated to counting cards and beating the system at major casinos around the world. While their classmates were working long hours in labs and libraries, the blackjack team traveled weekly to Las Vegas and other glamorous gambling locales, with hundreds of thousands of dollars duct-taped to their bodies. Underwritten by shady investors they would never meet, these kids bet fifty thousand dollars a hand, enjoyed VIP suites and other upscale treats, and partied with showgirls and celebrities.
Handpicked by an eccentric mastermind -- a former MIT professor and an obsessive player who had developed a unique system of verbal cues, body signals, and role-playing -- this one ring of card savants earned more than three million dollars from corporate Vegas, making them the object of the casinos' wrath and eventually targets of revenge. Here is their inside story, revealing their secrets for the first time.
Master storyteller Ben Mezrich takes you from the ivory towers of academia to the Technicolor world of Las Vegas, where anything can happen -- and often does. Bringing Down the House launches you into the seedy underworld of corporate Vegas -- deep into the realm of back rooms, ever-present video cameras, private investigators, and the threats and tactics of pit bosses and violent heavies. Equipped with twenty different aliases and disguises, the group of young card counters struggles around these roadblocks to live the high life -- until one fateful day when Vegas violently follows them home to Boston. Suddenly, there can be no more hiding behind false identities; the high life folds like a bad hand of cards.
Filled with tense action and incredibly close calls, Bringing Down the House is a real-life mix of Liar's Poker and Ocean's Eleven -- and it's a story Vegas doesn't want you to read.
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There are always people trying to find an edge on the gambling industry, and sometimes they succeed (at least for a while). Ben Mezrich's Bringing Down the House tells the story of a group of people who did just that. Math nerds! In the 90s, at the Massachusetts Institute of Technology, a professor developed a method for team-based blackjack play, and recruited students to take his style of card-counting to Las Vegas. Card counting technically isn't illegal, but casinos can and will boot players who engage in it from playing on their floors. So while the teams are winning big, they're ever-watchful for security and the consequences that might come.
Mezrich fictionalizes all of his characters, including the one through whom he tells the story, calling him Kevin Lewis. A senior on track to graduate with an engineering degree and a steady girlfriend, he's intrigued when two of his friends tell him about the blackjack team they're on and take him along for a weekend at the casinos with them. There's the glamour and flash, but there's also the appealing intellectual challenge of the whole thing. He gets drawn into their world, going through their recruiting process to officially join the team, becoming at first a supporting player and then a main figure on the team. He grows distant from his previous life, breaking up with his girlfriend and having less and less he can talk about with his family, just marking time back home between his trips to Las Vegas with his team.
But they've caught the eye of the powers that be, and they can feel the pressure ramping up. Asked to leave from more and more casino floors, they try disguises, have third parties like strippers cash out their chips once they've been busted and banned, and when even those measures fail, seek alternate gaming venues. Riverboats. Reservations. Even overseas, leading to an incident in which team members are roughed up by the locals. Trust fractures between the members, and eventually there's nowhere else to go.
This makes a solid airplane read (which is where I read most of it myself). Kevin is easy to like...he doesn't get in as deep as some of the other players, which makes him seem grounded and more identifiable. There's a kind of fantasy element to it, the idea that you could learn a straightforward (albeit difficult to master) skill that could make you enormous sums of money, have a regular life as a normal person but live it up in VIP style on the weekends. The tension keeps up nicely and the plot moves along quickly. The book doesn't ask you to do too much in the way of critical thinking.
And maybe it's hoping you won't, because it came out afterwards that many of the more salacious aspects of the book were completely made up. The dramatic try-out in an underground gaming parlor, the strippers cashing out chips, even the physical assault...members of the team on which the book is based have come forward to say those are all lies. Which undermines the impact of the book, and completely discredits Mezrich as an author. And on Mezrich's authoring, this book is no great shakes in terms of prose quality. Everyone besides Kevin comes across as a narrow stock character, and the whole thing is written in a “this happened, and then that happened, and then the next thing happened” way that doesn't allow the material (however exaggerated it might be) to really shine the way it could have. It's entertaining enough, if you take it with an enormous grain of salt. It's far from unmissable, though, and if you're not interested in reading the source material for the movie 21 or in stories about Las Vegas/gambling, it probably won't do much for you.
Although the movie that was based on this book takes the story in a different direction in some parts, I still found this book to be enjoyable. The pacing was a bit off in the chapters that focused on the author in the present. Regardless, I found this book to be a page turner and one that I wanted to keep reading.
It is rated 3 stars because of those pacing problems and now that I have read the story, it doesn't seem like one that would be a good book to reread.