Ratings154
Average rating3.8
For a thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the furies - elementals of earth, air, fire, water, and metal. But now, Gaius Sextus, First Lord of Alera, grows old and lacks an heir. Ambitious High Lords plot and maneuver to place their Houses in positions of power, and a war of succession looms on the horizon. " "Far from city politics in the Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans' most savage enemy - the Marat - return to the Valley, he will discover that his destiny is much greater than he could ever imagine. " Caught in a storm of deadly wind furies, Tavi saves the life of a runaway slave named Amara. But she is actually a spy for Gaius Sextus, sent to the Valley to gather intelligence on traitors to the Crown, who may be in league with the barbaric Marat horde. And when the Valley erupts in chaos - when rebels war with loyalists and furies clash with furies - Amara will find Tavi's courage and resourcefulness to be a power greater than any fury - one that could turn the tides of war.
Series
6 primary booksCodex Alera is a 6-book series with 6 primary works first released in 2004 with contributions by Jim Butcher.
Reviews with the most likes.
Jim Butcher is the first author I've encountered whose writing style reminded me of David Gemmell. And from my point of view, that's a very good thing. I didn't like how little time we spent with the main character, though - very non-Gemmell-ish in that respect, but the fast-paced action, grey-ness in good and bad, magic system is all very nice and gripping. Quite a page-turner.
Full review at SFF Book Review
I really enjoyed this book despite a number of concerns. It is mostly generic epic fantasy, set in a medieval world called Alera where people bond with the furies - elementals - and an impending war threatens their peace. Cursor Amara and farmboy Tavi set out on an adventure to prevent the worst.
It is mostly due to Jim Butcher's great writing that I didn't get bored with this. I rooted for the characters and was fascinated by the people of the Marat and their customs - if I had had a say in it, the entire book would have been about them. But the magic system was also up my alley and made me want to learn more about furycrafting.
Some of the characters and subplots were unnecessary, in my opinion, or unnecessarily drawn out. And some of the action scenes felt like they were just there to keep the readers from getting bored. Thrilling as they were to read, I like books where every scene serves a purpose and I can feel all the little puzzle pieces fall together at the end. This was not one of those books.
This is a farmboy rises to save his kingdom book. Nonetheless, it is worth the read and it definitely gave me a hunger for more adventures in Alera.
I ended up writing a thorough review for this book over on my blog, The Crafty Nerd. You can find it here: https://www.thecraftynerd.com/2018/02/14/book-review-furies-of-calderon-by-jim-butcher/
I almost could have finished this book and gave it a 2 star rating. But it is just so filled with boring scenes. There is a whole chapter describing a resurrect spell. Not the spell itself mind you, but how the character casting it is feeling.
The writing style is pleasant, easy to read. The overall plot kind of interesting, but it takes a backseat in the drama of the small and uninteresting subplots.
Every person in the fictional world of Alera commands a type of magic, related to some element. There is air, earth, water, fire, metal, wood. The use of magic represented through the Furies, a kind of “familiar” that each person must master in order to give it commands and gain access to its power. So you ask for Cyrus, the name of your air Fury, to lift you from the ground to scape from the earth powers of Brutus, another alerean's name for his Fury.
It is considered an anomaly to not command any Fury, which usually happens when the alerean reach puberty. The alereans are at war with the Marat, a race of barbarians that rely on a totemic kind of power, and affinity with beasts. These salvages believe it is cowardice to wear armor for protection, and that eating their enemies will grant them their power.
The world is ruled by the High Lords, exceptionally powerful wielders of magic, which in turn are ruled by the the First Lord, who is even stronger and capable of extraordinary feats. This is only hinted though, as they are barely mentioned in the book.
The book starts with a scene between Amara and her mentor, Fidelias. They are both Cursers for the First Lord, a position of high importance, that is never fully explained what it means. They are trying to gather information of a rebel group that intends to overthrow the First Lord, but Amara soon finds out that Fidelias is a traitor, and is working together with one or more of the High Lords to take power.
She barely escapes the betrayal of her teacher, and reports her findings to the First Lord. She is then commanded to further investigates the matter in the borders of the alerean empire, the place called Calderon.
So, this is more or less the first chapter. Everything that follows are the subplots the characters must endure in order to find out more about the threat to the First Lord.
The first subplot (1) deals with Chord, a vicious local lord that is called into a trial for the accusation of one of his sons of committing rape. Is found guilty, Kord will lose everything he has. Things get out of hand when he decides he does not need to to abide by meddling of other people into his affairs.
When Amara finds out more about the threat she came to investigate, she finds herself unable to report the problem and ask for help, because of this conflict with Kord. There is again a whole chapter describing how cruel the man really is. Since I already bored with the story, the detailing of his treatment to women felt really unnecessary and out of place. It stole the focus of the book from fantasy to a drama.
After Amara finally finds her way to seeking help, she is dismissed, because she does not have and appointment, and when she forces the matter, she is arrested (sublot 2). If I was enjoying the story that might have not mattered, but i was looking for fun and excitement, and that felt really like a bucket of cold water thrown at me.
What really killed the book for me though, was the other subplot (3), when Tavi is captured by the Marat, and instead of killing and eating him, as it is the costume of their people, they decide to give him a trial, for no apparent reason. That was a real WTF moment, that probably would have been explained until the end of the book, or maybe the next one, but that is no way to captivate me into a story.
The book has 4 main characters. Amara, Fidelias, Tavi and Ivana. Tavi is a 15 years old boy that lives in a steadhold in Calderon. He has no Fury yet, and although his family treats him well, he feels like an outcast and a freak. It is hinted that he is somehow more important than he appears.
Ivana is his aunt. She is very found of Tavi, and treats him as his son, since his parents are dead. She is a powerful water crafter. She is more present in the Cord subplot (4) when she and another woman are captured by him.
Read 64% 12:44/19:57