Ghosts of Ascalon
2010 • 370 pages

Ratings7

Average rating3.9

15

Well, this was better than I expected of a game tie-in. It tells the tale of an unlikely band of adventurers in their quest to recover a lost symbol of power that is hoped to bring about a truce between two warring races - in an effort to unite all of the races against an even greater danger.

As a standalone story, I'm not sure how well it is, since I'm familiar with the lore. But I do think that there's enough background information regarding the races and the important events.

The characters themselves were interesting, even if they have slightly cliched personalities - but this is a game tie-in so that's to be expected. There were a few twists and turns in the story that I did not expect at all, so I was pleasantly surprised that I got surprised.

**SPOILER in last paragraphThe one part I didn't like about the story was their escape from Ebonhawke. The way it was done felt very scripted. The fight in the sewers was a bit unrealistic given it's supposed to be the sewers. And the description of the grate and they got past it had me scratching my head as I try to imagine the conflicting and connfusing descriptions.END SPOILER**

But all in all, an enjoyable read. Especially more so if you're a Guild Wars fan. It's a good traditional quest adventure, even if you're not.

January 28, 2011Report this review