Ratings1
Average rating4
Destiny Called - They Answered
In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta.
The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over.
This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny’s Edge. Together they answer the call. But will it be enough?
Reviews with the most likes.
Definitely mixed feelings about this book. On the one hand, this book is less serious and less real compared to Ghosts of Ascalon. On the other hand, this book is more fun and definitely adds to the anticipation for the release of Guild Wars 2.
If you're a GW player, you'll find loads to love in this book. Lots of hints of what's to come. The whole thing reads like a GW play session, going out with regular guildies and taken on quests and missions.
If you're not, I suspect you'll find lots in this book that feels corny and eye-brow-raising. It almost feels cartoony. I think J. Robert King did that deliberately.
The banter and interaction between the party of heroes range from ridiculous to somewhat-inspiring. Ridiculous in a corny sense. There's actually very few lengthy narratives; all the major fights tend to get wrapped up pretty quickly - somewhat belief-defying considering how their foes are supposed to be really powerful. But then again, stretching out those “missions” would thicken the book considerably. Still, the finale fight was quite satisfying and nicely sets up the background on why the Edge of Destiny split up.
Overall, it was a really fun read. Can't wait for Guild Wars 2.