Ratings6
Average rating3.7
Reviews with the most likes.
outlines the concepts of how games of all types are able to evoke emotion and connection in and between humans
3,5*
Good overview, although quite shallow. This is not really a study of game design around emotions, but a set of different aspects of games which can create some emotions. The UI, the networking elements, etc. As it is a very quick read, the book serves well as an introduction to the topic and also helps to get a new angle on some aspects of what makes us ‘feel' in games.
Series
0 released booksPlayful Thinking is a 3-book series first released in 2013 with contributions by Geoffrey Engelstein, Katherine Isbister, and 2 others.
Books
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