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As ruthless raiders, murderous hordes of goblins and orcs, and mysterious priests threaten the keep and the surrounding countryside, an inexperienced band of adventures journeys to the Caves of Chaos to stop the evil once and for all. Original.
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This book is super trash, but I still liked it. Do not read this novel as a novel. Read it as the most glorious playthrough of the Keep on the Borderlands module a D&D group could ever possibly pull off. Trust me, you'll enjoy the book way more.
The story starts off with a good old fashioned caravan ambush and ends with a whole lotta Caves of Chaos. Instead of character development you'll get normal adventuring stuff like divvying up loot, hiring retainers (they run 26 people deep), and of course combat.
Of the encounter areas (from the module) outside of the keep, the author chooses #3, the Raider Camp to explore. This is a good choice over other alternatives like the Spider Lair. It counterpoints the monstrous Caves later in the book with a little humanity.