Savage Worlds Adventure Edition
Savage Worlds Adventure Edition
Ratings2
Average rating4.5
It has a lot of things going for it:
- A dramatic resolution system where even the smallest die can turn into a big success
- A simple initiative system that makes it easy to know when you go
- A built-in system of hindrances that give players something to roleplay
- The ability to easily move between genres
So why three stars?
While I like the idea of raises, it's division. It's not particularly hard or anything, but reduce complexity wherever you can. Second, there's a lot of hidden complexity in some of the weapons, automatic guns in particular. Last, there are just so many other systems that are as simple that can borrow some of what makes Savage Worlds good: grab a deck of cards for initiative, add some kind of meta currency, and roll for a disadvantage at the start and you've gotten a lot of the good parts with none of the weird parts.
It's also worth mentioning that while I appreciate that they need to make money, most of Pinnacle's Kickstarters heavily push towards $100+ pledge levels with all sorts of bits and bobs. There's nothing inherently wrong with that, it just rubs me the wrong way.