Creating Playful, Fun, and Effective User Experiences
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Average rating4.5
Reviews with the most likes.
A very nice book. The way it is written makes it easy to read and understand. The frequent relations between romantic seduction and interface/design seduction are often quite ingenious.
I particularly enjoyed the last chapter of the book, which gives a larger focus to questions surrounding the area of gamification. It is a really direct book most of the time, where the author shows that he knows what is really important and what questions he is trying to somewhat answer with his book.
Along with all the information present, I was also able to annotate some interesting future readings. Some of them are directly suggested as recommended reading, while others show up as means to justify the writer's arguments.
I recommend reading this book to people interested in the questions that make people ‘tick' through design choices.
Be aware that this isn't a book dedicated to design patterns or usability matters. They are omnipresent throughout the reading but aren't the main focus.