Stormbreaker
2000 • 306 pages

Ratings84

Average rating3.6

15

I had a few issues with this book. The main character is just so boring. He's like a walking, talking cardboard cut-out with no emotions. Like an android.

And the plot. He's stuck in a tunnell with water, how does he get through? Oh look, it just so happens his Uncle left a suit. He's stuck in a tank of water? Oh look, magical cream that gets him out. He's looking for a way to take down a plane? Oh, just so happens he left a Nintendo Cartridge that blows up. Seriously? This whole thing was all too convenient. It's like Rider had no challenge at all, the whole thing was just laid out on a plate for him to follow. The kid never makes a mistake! Also, the explanations for when, how things happen. The plane blowing up, for example. It's only mentioned Rider places the Explosive Nintendo Cartridge a couple of minutes after he placed it. It's like the author suddely though, “Crap, I need a way to blow this plane up” a few minutes after Rider had already left the plane, so he adds a little sentence about playing an explosive thing in there. Pretty damn convenient. Like everything else that happens in this story.

Saying all of the above though, I can imagine kids liking it. Spies, explosions, violence, all fun for kids. Just not so fun for adults, who can't stand the bad plot.

October 6, 2017Report this review