Cover 3

The Complete Fighter's Handbook

1989 • 126 pages

Ratings1

Average rating3

15

A pretty good accessory for fighters looking for more options. Fighters are generally underpowered and rather bland to play so this book attempts to spice it up. In my opinion, it didn't really help.

The book starts off with a simplistic analysis of fighter character creation and then jumps into expanded rules on armorer, bowyer/fletcher and weaponsmith proficiencies. Then it goes into the kits. There are 14 kits in total of which only a few are really standalone enough to really warrant a kit. After that is a long chapter on how to roleplay fighters as well how to run fighter-centric or fighter-focused campaigns. The combat rules comes next and it does have lots of goodies in that it provides alternative rules on weapon proficiencies and introduces weapon style specialization, which certainly adds to a fighter's versatility. There's also lots of additional combat actions that can be taken to spice up combat. There's even a section on a jousting tournament. The book ends with an interesting section of new weapons and armor (many specifically for the new kits), including special variant armors, and a couple of useful but not too imaginative magic items.