Ratings6
Average rating4.2
The lore and legends around the underground game known as Rabbits gain new dimensions in this twisty tale set in the world of the hit Rabbits podcast.
After nearly winning the eleventh iteration of Rabbits, the mysterious alternate reality game so vast it uses the entire world as its canvas, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. At all. Except . . . why do sinister figures show up to stop her every time she goes looking? Does Rabbits truly not exist, or is it being hidden? And if it’s being hidden, why—and by whom?
Meanwhile, architect and theme park designer Rowan Chess is having the weirdest month of his life, full of odd coincidences and people who appear one moment and vanish the next, with no trace they ever even existed. The game that is hiding from Emily seems to have found Rowan—with a vengeance.
But only when Rowan and Emily meet do things start to get dangerous, for together they uncover a conspiracy far deeper and deadlier than either of them expected—one that could forever change the nature not only of the game, but of reality itself.
Featured Series
2 primary booksRabbits is a 2-book series with 2 primary works first released in 2021 with contributions by Terry Miles.
Reviews with the most likes.
Twisty, twisty, twisty, The Quiet Room by Terry Miles takes you on another strange path down the Rabbit hole.
The “Rabbits” series by podcaster and storyteller Terry Miles is based on the world created by his podcast of the same name with the titular catchphrase, “R U Playing.” So again, we are faced with the question, “What is Rabbits?” And frankly, there is no way for me to illuminate that, but I can tell you what I know.
The series idea of Rabbits is a swirling collection of chapters and stories hinting at an underground game called Rabbits. It's characters and us readers following clues and seeing patterns in multiple dimensions. In The Quiet Room, the second novel in the series, Rowan Chess is starting to see patterns; the idea of Rabbits is popping up around him. So many it is getting hard to ignore them. On the flip side, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. But nothing feels right.
While the story had me in the first pages, this is a dark and complicated read; it is the type of story that would be difficult to wade through if you are not thoroughly familiar with the first book. Even then, because of the complexity, you may have had to reread the first book recently to familiarize yourself. The Quiet Room hops from area to area, dimension to dimension, and person to person. It is not a narrative that moves in a straight line, jagged line, or anything resembling a line, more like a yarn knot. That is one of the positives and detractors of a story like this. Some folks who read it, myself, included love puzzles and piecing together the story bits together. But compared to the first book, The Quiet Room has an even faster pacing. I got lost a few times, and that is saying something because I had to keep notes in the first book to keep it all straight. Some of it is too much, and I wish Miles had developed things further in a couple of areas to solidify characters so I had a general feel for them, but maybe this is him setting the series up for a grand crescendo. Honestly, anything with this story is possible.
If you like your stories with traditional storytelling, characters, plot arcs, or narrative structure, this book will not be for you. But if you want to walk on the wild side and try something different, possibly cult-worthy, I suggest giving this a go.