From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
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Average rating4.3
This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section has many quotes from people involved with the creation, design, or field of video games. At the center of the book is a 18 pages of of black and white photos of the various people and events mentioned. It also details the video game influences of video games into the cultures of the world, from movies to cereal boxes and toys. This book was originally released in the year 2000 under the title "The First Quarter: A 25-Year History of Video Games," without Chapter 30, the 'Time Line', and the "Index". Two editions almost identical, except the name of the publisher are known to exist. In these the publisher, on the Title-Copyright page, the spine and reverse cover of the book, have different names while the rest of the book is identical, including the same ISBN.
Featured Series
1 primary book2 released booksThe Ultimate History of Video Games is a 3-book series with 1 primary work first released in 2001 with contributions by Steven L. Kent and David Tejera Expósito.
Reviews with the most likes.
Interesante libro sobre la historia del videojuego donde las anécdotas y la parte más técnica es la que me ha hecho disfrutar más. Debo reconocer que la segunda mitad del libro ha sido, para mi, más interesante debido a que he vivido esos momentos y reconozco parte de los juegos que hace mención el libro.
La parte más aburrida, los pleitos y temas legales, posiblemente la más fácil de documentar que a mi no me interesa. Aún siendo un muy buen libro tengo la sensación que ha dejado muchas cosas pendientes, hablan muy poco o casi nada de ordenadores de sobremesa como el PC o Amiga o de empresas como Sierra o Lucas Arts, así como un poco más de atención en los eventos que ocurrieron en Japón.
Aún así, es de los pocos libros sobre historia del videojuego que se puede encontrar y vale la pena leerlo.