Ratings824
Average rating4.2
In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry, two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
"Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever read." —John Green
Reviews with the most likes.
this was beautiful. I don’t even generally like to read fiction books and I couldn’t put this one down. Found myself reading for hours at a time, super into the story and wondering what was going to happen next. Also made me think about some things, so that’s always a plus.
Contains spoilers
This Halt and Catch Fire odyssey through the 90s and 2000s gaming industry is equal parts heartwarming and heartbreaking.
Sadie and Sam met by chance and the trajectory of their lives changed forever. Their platonic friendship bordered on something more but both struggle to bring what that is into focus for the entire book.
As a gamer, the references to real games and creators a lá Ready Player One were easy to follow but Zevin is careful to prioritize and thread context with character development in her storytelling. I loved that the games Sadie and Sam created ran parallel to their relationship and mental and emotional states.
The way Zevin writes neurodivergent Sam was truly beautiful. I understood his triggers and blockers without being told. I understood how his childhood and friendship with Sadie influenced him and his art. Yet, Sam was deep and multifaceted.
Real talk though: Sadie infuriated me to no end in the second half. Her arc seems to putter to a stop and I don't feel she learns or grows from her mistakes, but I couldn't decide if it was out of egoism or self-preservation. She doesn't even apologize to Sam for the way she treated him after <spoiler> what happened to Marx. </spoiler> Sadie was a gaming Scarlet O'Hara, enduring to the point of selfishness in spite of how she used and hurt the people closest to her. <spoiler>Then, she had the gall to blame Sam for her disastrous relationship with Dov. Then she kept her ongoing thing with Dov, even after everything? And her perspective on trying not to look at Naomi because she reminded her of Marx? Naomi thing felt like a prop anyway.</spoiler> Pure cringe. I guess in that respect this book mirrors life--some people get lost in tragedy and let it frame the rest of their lives.
Overall, loved Sadie and Sam's complex relationship and even the ending, as spare as it was. I feel Sadie and Sam were both on their own healing journeys, even though I didn't feel like I saw their conclusion. Brave to end a book like that--beautifully minimalist but full of so much love as two fractured people try to move forward in the best way they can.
What an incredible, incredible, incredible book. As someone who’s never read this style of book before I was unsure that a story about game developers would have enough to it to engage me, but I couldn’t have been more wrong. I ended up forcing myself to slow down and savor this story because i wanted to spend as much time with Sadie and Sam as possible. They are two of my favorite characters ever, the dynamic between them and the way it evolves throughout the story is what makes this book shine and the place it leaves them in I think was exactly where they were meant to be, despite all the ups and downs they faced on the journey. I also wanted to mention the NPC chapter. It was stunning and devastating, but so beautifully written. I felt like I should be in tears, and I think I would have been if I hadn’t been too busy being engrossed in the writing, specifically the way it was switching states of consciousness at all times. This became an instant classic in my mind and a book I will remember reading forever.
There's a rare but delightful category of great books - something like ‘Books I wouldn't necessarily want to read based on the premise, but can't put down once I start' - and Tomorrow, and Tomorrow, and Tomorrow falls squarely into it. I was inspired to read this book about 1% based on its description, 99% based on rave reviews from people I trust; I don't have much to add to their effusive commentary other than to say the hype is JUSTIFIED. I was utterly invested in the three characters, I was engrossed by the plot, and I even managed to grow curious about video games - something I genuinely never thought I'd say. I found this book fascinating, heartrending, and heartwarming, and I'll be purchasing a hard copy when it's published - this is a book that warrants at least one reread, and I can't wait to lend it out.
Thanks to NetGalley and Knopf for my ARC.
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