Ratings72
Average rating3.7
Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel Wolf in White Van is a marvel of storytelling and genuine literary delicacy. Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. His primary creation, Trace Italian, is an intricate text-role playing game that enables participants far and wide to explore a dystopian America, seeking refuge amidst the ruin. However, when two high school players, Lance and Carrie, extend the game into their reality, the consequences are horrifying, leaving Sean to account for it. Darnielle’s Wolf in White Van invites us to comprehend the depth and intricacy of Sean's life. Told in reverse, the story draws us back to the moment that fundamentally altered Sean’s life as he knows it.
Reviews with the most likes.
Brilliant.
Although it discusses serious topics, Wolf in White Van is a brilliantly written book full of beautiful descriptions. It's a book about rash decisions and the consequences that follow. It's about growing up and the time you spent inside your own head while doing so. It explores regions we all have wandered in at some point in our lives, but goes farther.
“My parents would have asked the younger me, what do you want to be safe from? After the accident nobody would ask. That was, to put it harshly, the best thing about the rifle blast that destroyed most of my face.”
Wolf in White Van is a character study if you will. After finishing it, I felt like there is more depth in there than I thought. I feel that if I read this again, now knowing where it's headed I will reveal even more layers of the labyrinth that is the protagonists mind.
It was one of those kind of books, that really impressed me with their writing style and left me with a bit more than a engaging story. It left me something to think about, be it for just a few minutes or even days. I love those kinds.
This is a book where a starred review is insufficient . . . I love Darnielle's writing, but I just don't have any interest in RPGs, and that made parts of this story a little tedious to me. But the way he wrote certain interactions was beautiful, and - as one would expect from the frontman of the Mountain Goats - suffused with radical empathy throughout. I hope he writes another novel.
Wolf in White Van is the story of Sean Phillips, a severely disfigured man who spends his time as a game designer for a mail-in version of a Dungeons and Dragons meets The Gunslinger type RPG called Trace Italian. The book is a non-chronological look at events in his life, and how Sean exists (or doesn't) in both his real life and fantasy worlds after his disfigurement from a shooting accident.
This book is much more about the use of language, and conceptual ideas than it is about the setting, character, or plot. The main character has many interesting thoughts and observations about the world he lives in, but we never really get a sense of his actual emotions. They can be filled in with the reader's empathy, but they aren't really provided as part of the description. Perhaps an important part of this causes the reader to examine themselves - how would they treat Sean in real life? Sean is constantly confronted with being different - his disfigurement causes him to remain on the outskirts of society, and he hides in his home where he works at sending replies to people who participate in his games. At one point he is confronted by a child who asks point blank, “What happened to your face?” The reader is left wondering if this frank, blunt approach is any less painful than the way that the adults in the novel try to look away from Sean, or the way that his parents try to pretend the he, and his accident, don't really exist. One of the driving forces of the novel is the fact that Sean is sued by parents of gamers whose children attempted to live out the events of their Trace Italian adventure, and ended up dead or dying because of it. This is an interesting nod to the D&D Satanism scare of the 1980s, with the adults in the novel attempting to blame every bad thing that happens on fantasy worlds and games of make-believe, yet still failing to face the reality of their own situations anyway, while Sean manages to find deeper connections to players he never meets than he does to people he interacts with in the real world.
Despite the RPG backdrop and interesting themes, this is a book that I found myself appreciating more than enjoying. On an intellectual level, I admire the use of language, and I appreciate the themes that ran through the book. But I never really found myself loving this book. It is beautiful, in a way, but it is also disturbing and occasionally (slightly) boring. The structure of the book almost makes it seem like the purpose of the story is to figure out why Sean's accident occurred, but, once you get to the end it becomes apparent that that really wasn't the point of the book at all. The story meanders through Sean's life the way some of the players meander through his game - seemingly with purpose, but never really reaching an ultimate goal. I almost feel as though I need to re-read it to fully appreciate the craftsmanship of its construction and use of language, yet I feel no actual desire to revisit this character or this world. Perhaps this is the sort of book that needs a lot of breathing room between reads.
As far as my recommendations go, I think this is the sort of book that will either be loved or hated by a reader. I've seen this recommended as “literature for a genre nerd” because of the RPG backdrop, but I don't know if that connection will be enough to carry a reader through this novel. Genre readers typically enjoy a book with complex world-building, a dynamic plot, and enjoyable characters. Considering that a notable portion of the story consisted of Sean contemplating ceiling tiles, I can't say that Wolf in White Van had any of these things. Though I also don't know that it matters. I think this book accomplishes what it was trying to achieve, and I think it does it very well. I don't think it is going to convert genre-loving folks over to the literary side, but I suppose it might. I think it is just as likely to leave them wishing for weighty text on dragon flights or warp drives. In either case, I think this is the sort of a novel that a reader needs to experience for themselves before deciding how well they like it. Personally, I'm glad I read it, even if it wasn't exactly a fun book to read. I can't say that it will have the same impact on another reader though. I think readers who tend to favor a book for its use of language will rather enjoy Wolf in White Van, while readers who are more interested in character and plot may not. It is the sort of book I would encourage people to try, not because I expect everyone will like it, but because I think it would be a good novel for expanding literary horizons.
Intrigued, but not super compelled, well to be honest, too scared to finish, and I have to return it from the person I borrowed it from. I'll definitely read more by Darnielle.