Head First Design Patterns - Eric Freeman
- Kathy Sierra
- Bert Bates
- Elisabeth Robson
| 4.16 |
Clean Code: A Handbook of Agile Software Craftsmanship | 4.05 |
| 4.04 |
| 4.13 |
Design Patterns - Erich Gamma
- Ralph Johnson
- John Vlissides
- Richard Helm
| 4.06 |
| 4.25 |
Programming pearls - Jon L. Bentley
- Patrick Chan
| 3.33 |
Refactoring: Improving the Design of Existing Code | 3.92 |
Working Effectively with Legacy Code | 4.27 |
Introduction to Algorithms - Thomas H. Cormen
- Charles E. Leiserson
- Ronald L. Rivest
- Clifford Stein
| 3.93 |
JavaScript: The Good Parts | 4.06 |
xUnit Test Patterns: Refactoring Test Code | 5 |
Patterns of Enterprise Application Architecture - Martin Fowler
- David Rice
- Matthew Foemmel
- Edward Hieatt
- Robert Mee
| 4.2 |
| 3.6 |
| 2 |
Domain-Driven Design Distilled | 4 |
Clean Architecture: A Craftsman's Guide to Software Structure and Design | 4.2 |
Automate the Boring Stuff with Python | 4.22 |
Monolith to Microservices: Sustaining Productivity While Detangling the System | 0 |
| 0 |
Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation | 4.25 |
| 4.03 |
Enterprise integration patterns | 3 |
Make: Drones: Teach an Arduino to Fly | 0 |
DIY Drone and Quadcopter Projects: A Collection of Drone-Based Essays, Tutorials, and Projects | 0 |
Continuous Integration - Paul M. Duvall
- Steve Matyas
- Andrew Glover
| 4 |
Refactoring Databases: Evolutionary Database Design - Scott W. Ambler
- Pramod J. Sadalage
| 0 |
Beyond Software Architecture: Creating and Sustaining Winning Solutions | 2 |
Service Design Patterns: Fundamental Design Solutions for SOAP/WSDL and RESTful Web Services | 4 |
Becoming a Better Programmer: A Handbook for People Who Care About Code | 0 |
Refactoring HTML Refactoring HTML: Improving the Design of Existing Web Applications | 0 |
Engineering Management for the Rest of Us | 4.06 |
Software Architecture: the Hard Parts - Neal Ford
- Mark Richards
- Pramod Sadalage
- Zhamak Dehghani
| 3.25 |
Godot 4 Game Development Projects - Second Edition: Build five cross-platform 2D and 3D games using one of the most powerful open source game engines | 0 |
| 4.75 |
Game Programming Algorithms and Techniques | 0 |
Engineering a Compiler - Keith D. Cooper
- Linda Torczon
| 0 |