I was a bookseller for 10 years and have a blog where I post reviews of science fiction, fantasy, horror books and movies. Though I sometimes get advance reader copies from publishers, all my reviews are honest (I no longer post negative reviews because if I'm not enjoying a book I simply stop reading it). My degree is in medieval studies so I've got a fair number of history book reviews and related content on my blog as well. I also enjoy card crafting and DIY miniatures. I love travelling and learning more about the world.
Location:Toronto, Ontario
Goal
30/10 booksRead 10 books by Dec 31, 2021. You're 20 books ahead of schedule. 🙌
Pros: lots of intrigue, interesting fleshed out characters with realistic motivations, multiple forms of magic, good fight scenes
Cons: /
The city of Nexus sits at the crossroads of the realms of the four gods. Since the Sealing 500 years ago they’ve been cut off from the other realms and their world is slowly dying because of it. The four houses are descendants of liaisons between past royals and the gods, and use their magic to help the people as they vie for the throne. Two of the house heirs want to unseal the pathways to save their realm, while the other 2 want political power and the ability to master their gods’ magic. Meanwhile, conjurors, practitioners of forbidden demon magic, have started creating havoc in the city. Godsnight is approaching, when the planets align and with it the heirs’ best hope of breaking the sealing. But what can four humans achieve when the gods have other plans?
There’s a lot going on in this book and you’ll spend the first few chapters trying to get a handle on the heirs, their houses, their various forms of magic, the political intrigues everyone is involved in and the characters various personal goals and problems. There is a handy guide at the start of the book that gives the house name, their god, the family members, and form of magic. Refer to it often until you get to know who’s who.
The characters were all fully fleshed out with varied motivations. Things rarely went in directions I expected and it was a delight seeing what each one would do next. Two of the heirs had overbearing parents and trouble mastering their magic. The other two had easy mastery but other problems to deal with. It was fun watching the various sibling relationships as well, some loving and others confrontational. The different family units felt realistic, including the dysfunctional ones.
The magic was cool. My favourite power was House Vakara’s necromancy, but seeing the light and shadow magics was fun. You don’t see as much of the elemental magic, given Angelica’s difficulties, though you do see others wield the power. The conjuration circles and learning how demon magic worked in this world was also interesting.
The worldbuilding was well done. In addition to the realms and magic, the principle world has several cultures, all represented in Nexus.
The plot is very complex and when the revelations started happening at the end I’d figured out a few twists while others were a complete surprise. There are some great battles, including a massive, multi-chapter one at the end.
If you like dark fantasy with complex characters and multiple plot threads, interesting magic with great worldbuilding, then give this a go. Just be aware that it’s the first of a series and the ending will leave you wanting more.
Originally posted at scififanletter.blogspot.com.
Pros: economic and political intrigue, utterly fascinating protagonist, interesting pov, keeps you guessing
Cons: not sure the rebel dukes gave their plans proper consideration
Daughter of a huntress, and a blacksmith, and a shield-bearer, Baru Cormorant grew up in Taranoke. Her world changes when the Empire of Masks uses its trade agreement with Taranoke to slowly conquer the land, educating her and other native children in their schools. Horrified by what has been done to her homeland but knowing that the Empire is too vast to fight, Baru resolves to destroy it from the inside. But first she must prove her loyalty and worth to the Empire by using her intelligence to uncover revolt in another conquered land, Aurdwynn.
Before you start reading the book you're greeted by a map. After a quick cursory glance I turned the page. Maps are common in fantasy books and this one wasn't that detailed or complex. But something had caught my eye so I turned back and examined the map in more detail. It's a map of Aurdwynn, showing the duchies and - more interestingly - Baru's comments on the various dukes and what each duchy is known for. There aren't many comments, but the sheer honesty they portray is refreshing and drew me into the story before it had even begun. Through the map we learn that the people of Oathsfire have awful beards, Radaszic is a complete moron, and Erebog is probably going to starve. It's a clever and fun map that peaked my interest.
The novel starts with Baru's childhood and education before heading to Aurdwynn where the rest of the book takes place. This is a book driven by Baru's character and her attempts to understand, control, and outmaneuver the dukes as she tries to organize the country's finances while rooting out rebellion. While there is some fighting, most of the book is concerned with political and economic intrigue.
Baru's a wiz at economics and seeing the big picture of cause and effect. Where she falters is in recognizing that individual people have the ability to cause change outside of the larger picture, meaning she sometimes gets blindsided by not taking individual passions and choices into consideration. It's a wonderfully tense book with a protagonist who's always thinking so many moves ahead you're struggling to understand her current plays. At one point I had to reread a conversation to figure out what she'd read between the lines during it, in order to understand why she was doing certain things. It's a book that will keep you on your toes, second guessing her and everyone else's motives.
I've never read a book that goes over, however briefly, the conquest of a country, so I really appreciated the point of view. It's both fascinating and horrifying, how - and how quickly - the Empire gained power in Taranoke.
After thinking about the book for a few days I find myself wondering how much the rebel dukes considered their plans. They end up making at least once decision that seems to go against their individual interests. A decision I'm not sure they'd be willing to make as it reduces their own power.
I'm not sure I agree with one aspect of the ending, but I really enjoyed the book. I had to read it quickly, but I'd advise taking time to really think about what's going on - to appreciate the decisions Baru makes and the circumstances she finds herself in. It's a fascinating read and I cannot wait to see what happens next.
Pros: lots of psionic action, complex post-apocalyptic world, political intrigue
Cons: little character development, repetition
Roughly 250 years after the nuclear war that destroyed the world, humanity is still picking up the pieces. DNA clean humans run the World Court, governments and businesses, while unregistered humans struggle to survive. Out of the radiation fallout rose a new race, those with psionic abilities. Those the government controls with an implanted kill switch are called the Strykers Syndicate. They fight against unregistered psions and a well organized group called the Warhounds.
Nathan Serca is head of the Serca Syndicate and unknown to the World Court only one of two triad psions. The other triad is his eldest, now renegade, son, Lucas. For two years his other children have been unsuccessful in tracking and killing Lucas. Nathan's patience is running out as important plans come to fruition.
Meanwhile Lucas is amassing a team of psions to help him with his own plans.
The action is plentiful and varied, showing the various powers off. While relegated to a handful of powers (telepaths, telekinetics, teleporters, empaths, pyrokinetics, psychometrists, precognitives and elctrokinetics), the characters use their powers in creative ways. The limit on their powers (the more they use them, the sooner they die) was a nice touch.
Action scenes are offset by political intrigue between several groups of players, all of whom think they know everything that's going on, none of whom actually do.
The world is realistically complex and detailed: from the towers and bunkers where rich humans live to the slums of the poor and uninhabitable deadzones. The characters are a mix of colours and nationalities, denoting the chaos and integration after the Border Wars.
Give the number of characters it's impressive that there was never any confusion as to who the reader is following at any given time. Having said that, there's little opportunity to get to know characters, so the reader is constantly told things about each character with no opportunity to see the truth of these statements in their actions. The book takes place over a short period of time, making character development a moot point.
As with James Knapp's Revivors trilogy, you have to pay close attention to what's going on. Ruiz repeats several important points which, given your frame of mind, are either helpful or irritating over time. Similarly, if you liked the action and spunk of Those Who Walk in Darkness by John Ridley, you'll love Mind Storm.
This is the first book of the series and is ultimately merely set-up for what comes next. But what a set-up!
Like X-Men, only more brutal.
Pros: absolutely brilliant, intricate world-building, fascinating interconnected politics, reads on many levels, thought-provoking, challenges ideas of gender and sexuality, later revelations force you to reevaluate earlier scenes
Cons: opening is VERY confusing, some uncomfortable scenes, frustrating at times
Too Like the Lightning is the first book of the Terra Ignota duology. The second half, Seven Surrenders, comes out in December. The two books together are a historical account of 7 days that lead to an event that changes the world, as written by Mycroft Canner, an eye witness to many of the events, as well as instrumental to a lot of vitally important background activities. The year of interest is 2454. Though the current world doesn't use gendered pronouns and raises all as equals, Mycroft uses antiquated words for this account. Religions shows up too, though the Church Wars have made all proselytising, churches, and cults illegal. Mycroft is a Servicer, available to anyone who needs a servant, though most often seen helping those in high offices, to atone for the crimes he committed 13 years prior. He starts his great work by explaining the meeting between the sensayer Carlysle and Bridger, a 13 year old boy, who for his own safety Mycroft has kept hidden. A boy who can perform miracles.
The book starts with a title page explaining the permissions obtained so that the book could be published, as well as the various content ratings the book received. While these names and institutions don't mean much to the reader at the beginning, they set the tone for a book with fully immersive world-building. I spent the first half of the book trying to piece together the meanings of positions and terms, placing characters into their political groups, and feeling quite lost by the sheer mass of things that are left unexplained. While Mycroft does give occasional asides for the reader, these are asides for readers of his present, for whom the events being relayed are past, and for whom the terms that I questioned aren't unfamiliar.
The brilliance of the book starts in the second half when the occasional philosophical asides start to be reflected in the plot through the actions of the characters. It's here that you start to understand that the book isn't a straight narrative, that you're meant to examine the different layers of text and subtext in order to piece together what's actually going on. For example, Mycroft doesn't always gender people properly. It's frustrating as a reader, but there is a reason for this, which comes up later in the book. Similarly, some scenes are disturbing to read, not because they're graphic, but because they pair eroticism and terror, something most people don't equate. This again is done for a reason that the book eventually reveals. So many later revelations make you reevaluate what you understood from the first half of the book. Sometimes more than once.
The world-building is exquisite. It's completely alien to our current political situation, and yet is something one could imagine coming to pass given the circumstances the characters face. The politics are fascinating, with level upon level of competition and alliance.
There are a lot of characters to remember, but I didn't have any trouble keeping them all straight. I do recommend, however, bookmarking the seven-ten list when it's revealed, as you'll be referring to it several times as more people are introduced and the political situations become clearer. In fact, I haven't bookmarked and highlighted so much text since university. This is the kind of book I would have loved to have a professor explain the intricacies of, and then write an essay on.
I almost put this book down on several occasions. It can be that frustrating and confusing at times. But the pay-off when you start understanding what's going on, with all its layers and complexity, is definitely worth the effort. I cannot wait for the next book to come out.
140 Books
See all