28 Books
See allContains spoilers
She looked up suddenly, as if waking from a nightmare. ‘We've got to survive this, Amber. We have to. I've a life to live.’
It's two years to the day since finishing Assassin's Quest and the Farseer Trilogy, and now two years later, I've finished Ship of Destiny and with it Liveship Traders. Man, what a journey.
I think Ship of Destiny is the best of the three, and the best ROTE book yet. Robin Hobb is a tremendously well-rounded writer, and as I discussed at length in my previous Liveship Traders reviews, no element in these books is weak, they're all strong. What sets her writing apart from her peers most–even the very best– is the intensity of scenes. There is such an emotional weight to the characters–their unbelievable complexity and relationships, the writing of the dialogue–that the way in which Hobb immerses you into the drama of the story is unparalleled. It led me to being genuinely astonished at decisions characters made at times, which is a feeling I rarely have reading. Excited, sad, upset or jubilant? Sure. A feeling of astonishment seems reserved exclusively for Robin Hobb.
What is almost equally impressive is that, despite the book having ten or so POV characters, and the story involving a lot of different plots across a lot of different locations, I never felt annoyed at leaving one character, plot and setting for another. They all felt more or less equally strong, and they all built up to the greater story with clear purpose and direction.
What sets Ship of Destiny slightly apart from the first two books–other than the plot's conclusion which I think was perfect–was its thematic conclusion. At its core the story is about identity, and change.
Warning, spoilers ahead:
The Liveships. What are they? It's a question asked early on in the series, and answered in the literal sense late in book one, and more conclusively in the second. But the literal answer is not important. What is important lies in how the Liveships see themselves. They are dragons, they are ships, they are the memories of all who sailed on them, died on them, and experienced life with them. They aren't a sum of all of the above, but all of the above constitutes something different, something uniquely them. Paragon, who starts as more confused about his identity than anyone else is the first to find true solace with who he is. I think that conversation between Etta and Paragon was beautiful:
She took a breath. In a strangled voice she asked, ‘So you are Kennit now?’
‘No, I am sorry. Kennit is a part of me. He completes me. But I am, irrevocably, Paragon.’ It felt good to make that declaration.
I think this passage puts a bow on the series’ themes perfectly. Paragon is for a large part that which came before him, but he is himself. What is perhaps equally strong thematic writing is that this conclusion isn't equally shared by every Liveship. The Liveships are individuals, capable of coming to individual and different conclusions. It is heartbreaking that Kendry couldn't stop seeing himself as a dragon without being one, but who could blame him? The pain is his.
Change. Kennit's tragic story represented one extreme. He could not break out of cycles of pain, hatred, cruelty and violence. He was subjected to it to such a degree that he saw it as inevitable to do anything other than continuing it, trying to mold Wintrow into himself, as Igrot did him. The Vestrits represent the other extreme. Wintrow wasn't Kennit. Informed by his upbringing, he was able to take charge of his life and break the cycle of abuse. Althea would not allow herself to be destroyed by a need for vengeance, letting go of it so that she could experience happiness. The passage at the top of this review encapsulated that realisation beautifully. Malta's arc showed that sometimes change is inevitable, but it doesn't have to change who you are. Despite Malta growing an extraordinary amount throughout the series, being inflicted with physical change, Malta is still Malta. Ending her story by showing how much she grew and changed, but having her final line essentially be: “I can't wait to tell Delo about this” was a stroke of genius, and put a massive smile on my face.
And finally, accepting change in others. This was the moment I alluded to earlier, when I was astonished by the writing. Althea coming to the conclusion that her place wasn't on Vivacia anymore, and that those days were behind her. That Vivacia could lead a happy life without her, and she without Vivacia. That realisation might have been the most earnest and brave in the entire series, if not, in anything I have read. Not having a final moment of connection between Althea and Vivacia felt sad and bittersweet, but as Althea said: “What more was there to say?”
Original review: This novella was very different from what I expected, though quintessential SA Corey. I thought this would have been a somewhat straightforward forward scifi action adventure, but the element of eeriness and mystery is what made the story.
Happy to see this world get expanded upon, and to take a look behind the curtains a little bit. Really curious as to where it's heading.
Reread: man this shits so fucking depressing
This was a lot of fun! Operation Bounce House shares a *lot* of DNA with DCC. The humor, character voices, pacing and action scenes could all be mistaken from being taken directly out of it. The premise itself is about 80% similar to DCC. The former is just how Dinniman writes, and fair enough, but the latter I think is slightly to the book's detriment. I simply wasn't as drawn and bought into the premise of this book as I was DCC1, which made OBH feel like a watered down version of it.
But after a decent chunk, I think the story found its footing. I got attached to the characters, and I really liked how the story came together in the last 100 pages. If you like DCC, you will likely enjoy this a fair amount. If you don't like DCC, you almost certainly won't like this either.
I'm a big fan of the SCP-verse, and getting a full novel as an SCP story did not disappoint. SCP really excels at giving you an awesome scifi-mystery premise, and SCP-3125 was no exception. The concept of anti-memetics, and showing what an anti-memetic war could look like through the perspective of a foundation was really well done. It was definitely confusing at times–I still don't entirely understand the chronology–and I think the second half isn't as good as the first half (asking the questions is usually more fun than finding answers is par for the course with SCP), but I do think the book stuck the landing. It showed quite a lot of heart, especially the last few chapters, which I wasn't expecting.
Original review: Man. What a fucking book. A fantastic and vivid setting, strong character work and dynamics, the plot, themes, and character arcs go hand in hand together very well.
But that ending. That ending has left me speechless. What the fuck was going on. So many questions. I need a sequel STAT
reread: yeah this book still absolutely fucking rocks, especially that ending. Those last 10 pages are batshit. So much depth and meaning to the dialogue, and it's got a really strong list of secondary characters (callidus and veridius probs being the strongest).
Still need a sequel stat