| 220 reads |
Bad Blood: Secrets and Lies in a Silicon Valley Startup | 409 reads |
A Theory of Fun for Game Design | 16 reads |
Quantifying the User Experience: Practical Statistics for User Research | 1 read |
Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
| 0 reads |
| 316 reads |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation | 54 reads |
| 141 reads |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 738 reads |
On Monsters: An Unnatural History of Our Worst Fears | 3 reads |
Don't Make Me Think, Revisited | 110 reads |
| 8 reads |
The Design of Everyday Things | 54 reads |
Quackery: A Brief History of the Worst Ways to Cure Everything | 21 reads |
The Secret Science of Games | 1 read |
The Victorian Book of the Dead | 1 read |
Monsters in America: Our Historical Obsession with the Hideous and the Haunting | 0 reads |
Just Enough Research: Second Edition | 0 reads |
A Playful Production Process: For Game Designers | 0 reads |
The Art of Game Design: A Book of Lenses, Third Edition | 16 reads |
| 2 reads |
| 34 reads |
| 17 reads |
| 77 reads |
| 650 reads |
| 290 reads |
| 2,056 reads |
| 83 reads |