| 2018 |
Bad Blood: Secrets and Lies in a Silicon Valley Startup | 2018 |
A Theory of Fun for Game Design | 2004 |
Quantifying the User Experience: Practical Statistics for User Research | 2012 |
Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
| 2008 |
| 2022 |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation | 2014 |
| 2024 |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 2019 |
On Monsters: An Unnatural History of Our Worst Fears | 2009 |
Don't Make Me Think, Revisited | 2000 |
| 2021 |
The Design of Everyday Things | 1988 |
Quackery: A Brief History of the Worst Ways to Cure Everything | 2017 |
The Secret Science of Games | 2023 |
The Victorian Book of the Dead | 2014 |
Monsters in America: Our Historical Obsession with the Hideous and the Haunting | 2011 |
Just Enough Research: Second Edition | 2013 |
A Playful Production Process: For Game Designers | 2021 |
The Art of Game Design: A Book of Lenses, Third Edition | 2008 |
| 2022 |
| 2024 |
| 2019 |
| 2018 |
| 2019 |
| 2022 |
| 2021 |
| 1997 |