Interested in User Experience (UX) and video games? This list began as a curation from personal and professional recommendations as my career has evolved in games. It has grown to include seminal works from throughout my academic and professional career that have shaped my working philosophies and provided me with invaluable perspective.
This is my current active reading list for own professional development in Games UX Research and Design. Always looking for new recommendations!
Notable Mentions:
- Includes amazing recommendations from the IGDA Games User Research SIG:
2013 • 21 Readers • 158 pages • 4
2018 • 256 pages
2012 • 4 Readers • 350 pages
2008 • 4 Readers • 400 pages
2004 • 35 Readers • 297 pages • 4
2000 • 210 Readers • 216 pages • 4.1
2021 • 2 Readers • 183 pages • 5
1988 • 98 Readers • 368 pages • 4.2
2018 • 2 Readers • 560 pages • 4
2023 • 2 Readers • 208 pages • 3
2017 • 7 Readers • 272 pages • 4