The Design of Everyday Things | 4.26 | 53 reads |
Don't Make Me Think, Revisited | 4.11 | 101 reads |
Cultural Resource Laws and Practice | 4 | 1 read |
In Small Things Forgotten: An Archaeology of Early American Life | 4 | 1 read |
Ghostland: An American History in Haunted Places | 3.33 | 3 reads |
The Victorian Book of the Dead | 0 | 1 read |
Don't Make Me Think, Revisited | 4.11 | 101 reads |
The Art of Game Design: A Book of Lenses | 3.33 | 17 reads |
How To Be A Games User Researcher: Run better playtests, reveal usability and UX issues, and make videogames better | 5 | 2 reads |
| 4 | 2 reads |
A Playful Production Process: For Game Designers | 0 | 0 reads |
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design | 4 | 0 reads |
Where Late The Sweet Birds Sang | 3.29 | 24 reads |
Ghostland: An American History in Haunted Places | 3.33 | 3 reads |
Just Enough Research: 2nd Edition | 0 | 0 reads |
The Dead Take the A Train - Richard Kadrey
- Cassandra Khaw
| 0 | 1 read |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 4.06 | 674 reads |
On Monsters: An Unnatural History of Our Worst Fears | 2.33 | 3 reads |
Monsters in America: Our Historical Obsession with the Hideous and the Haunting | 0 | 0 reads |
| 3.85 | 122 reads |
| 4.36 | 8 reads |
Quackery: A Brief History of the Worst Ways to Cure Everything | 3.6 | 18 reads |
The Secret Science of Games | 3 | 1 read |
| 3.74 | 24 reads |
| 4.02 | 600 reads |
| 3.78 | 73 reads |
The Man in the High Castle | 3.46 | 436 reads |
The Left Hand of Darkness | 4.06 | 529 reads |
| 4.2 | 3,349 reads |
The Moon Is a Harsh Mistress | 3.78 | 229 reads |
| 3.89 | 1,611 reads |