| 3 | - | |
Excellent Advice for Living | 4.5 | 5 | |
Three books of occult philosophy | 0 | - | |
Liber Null and Psychonaut: An Introduction to Chaos Magic | 2.5 | - | |
Effortless: Make It Easier to Do What Matters Most - Greg McKeown
- Uğur Gülsün (Translator)
| 3.82 | - | |
Where Wizards Stay Up Late | 4.13 | - | |
| 0 | - | |
| 0 | - | |
The Elder Scrolls Online: Tales of Tamriel, Book I: The Land | 3 | - | |
The Elder Scrolls Online: Tales of Tamriel -, Vol. | 0 | - | |
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. II: Man, Mer & Beast | 4 | - | |
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane | 0 | - | |
| 0 | - | |
The Elder Scrolls: The Official Cookbook | 3 | - | |
Planning Extreme Programming | 0 | - | |
Game Programming Algorithms and Techniques | 0 | - | |
Game AI Pro: Collected Wisdom of Game AI Professionals | 0 | - | |
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games | 0 | - | |
 Game AI Pro 2 Game AI Pro 2: Collected Wisdom of Game AI Professionals | 0 | - | |
| 0 | - | |
| 0 | - | |
| 4 | - | |
| 4.33 | - | |
| 2.83 | - | |
Accelerate: Building and Scaling High-Performing Technology Organizations - Nicole Forsgren
- Jez Humble
- Gene Kim
| 4.32 | - | |
Software Engineering at Google - Titus Winters
- Tom Manshreck
- Hyrum Wright
| 4 | - | |
Rules of Play - Katie Salen
- Eric Zimmerman
| 4 | - | |
| 4 | - | |
The Legend of Zelda: Majora's Mask | 0 | - | |
Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun | 4.67 | - | |
| 0 | - | |
Apprenticeship Patterns - Dave Hoover
- Adewale Oshineye
| 3.5 | - | |
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World | 4.25 | - | |
Seven Languages in Seven Weeks | 3.88 | - | |
| 0 | - | |
| 0 | - | |
Artificial Intelligence: A Modern Approach - Stuart Russell
- Peter Norvig
| 3.89 | - | |
Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players | 0 | - | |
| 0 | - | |
Challenges for Game Designers | 0 | - | |
| 4.5 | - | |
| 4 | 5 | |
| 4.5 | - | |
| 3 | - | |
The Oxford History of Board Games | 5 | - | |
The Algorithm Design Manual | 4.13 | - | |
| 0 | - | |
| 0 | - | |
A Theory of Fun for Game Design | 4 | - | |
Learn You a Haskell for Great Good! | 4.25 | - | |
Extreme Programming Explained: Embrace Change | 4.31 | - | |
Land of LISP: Learn to Program in LISP, One Game at a Time! | 3.67 | - | |
Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation | 4.25 | - | |
Just for Fun - Linus Torvalds
- David Diamond
| 4 | - | |
| 0 | - | |
| 0 | - | |
| 0 | - | |
| 3.78 | - | |
Characteristics of Games - George Skaff Elias
- Richard Garfield
- K. Robert Gutschera
- Peter Whitley
- Eric Zimmerman
| 5 | - | |
The Ultimate Guide to Video Game Writing and Design - Flint Dille
- John Zuur Platten
| 0 | - | |
| 4 | - | |
| 4.67 | 5 | |
| 3 | - | |
The Elements of Computing Systems: Building a Modern Computer from First Principles - Noam Nisan
- Shimon Schocken
| 4.75 | - | |
Game Mechanics - Ernest Adams
- Joris Dormans
| 5 | - | |
| 4 | - | |
Programming pearls - Jon L. Bentley
- Patrick Chan
| 3.33 | - | |
| 0 | - | |
The DevOps Handbook - Gene Kim
- Jez Humble
- Patrick Debois
- John Willis
| 4.15 | - | |
Man, Play and Games - Roger Caillois
- Meyer Barash (Translator)
| 0 | - | |
You Don't Know JS Yet: Scope & Closures | 0 | - | |
| 0 | - | |
The Making of Prince of Persia | 3.68 | - | |
| 4 | - | |
Game Engine Black Book, Wolfenstein 3D | 4 | - | |
Software Estimation: Demystifying the Black Art | 0 | - | |
A Pattern Language: Towns, Buildings, Construction - Christopher W. Alexander
- Sara Ishikawa
- Murray Silverstein
- Max Jacobson
- Ingrid Fiksdahl-King
- Shlomo Angel
| 4.69 | - | |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation | 3.8 | - | |
| 4.19 | - | |
Growing Object-oriented Software, Guided by Tests | 4.2 | - | |
Patterns of Enterprise Application Architecture - Martin Fowler
- David Rice
- Matthew Foemmel
- Edward Hieatt
- Robert Mee
| 4.2 | - | |
A Common-Sense Guide to Data Structures and Algorithms: Level Up Your Core Programming Skills | 4.36 | - | |
| 4.33 | 4 | |
AI for Games, Third Edition | 0 | - | |
| 0 | - | |
| 4.5 | - | |
| 3 | - | |
Zero To Production In Rust | 4.4 | - | |
| 4 | - | |
| 0 | - | |
The Self-Taught Programmer | 3.75 | - | |
The Art of Game Design: A Book of Lenses | 3.4 | - | |
| 5 | - | |
Seven Databases in Seven Weeks: A Guide to Modern Databases and the NoSQL Movement - Eric Redmond
- Jim R. Wilson
| 3.5 | - | |
Design It! : Pragmatic Programmers: From Programmer to Software Architect | 4.5 | - | |
How to Design Programs - Matthias Felleisen
- Robert Bruce Findler
- Matthew Flatt
- Shriram Krishnamurthi
| 0 | - | |
Seven Concurrency Models In Seven Weeks When Threads Unravel | 4 | - | |
Game Physics Engine Development | 0 | - | |
No Longer Human - Osamu Dazai
- Donald Keene (Translator)
| 3.88 | - | |
| 3.33 | - | |