#102 | Software Estimation: Demystifying the Black Art | 0 | 1 read | |
#103 | Accelerate: Building and Scaling High-Performing Technology Organizations - Nicole Forsgren
- Jez Humble
- Gene Kim
| 4.32 | 41 reads | |
#104 | Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun | 4.67 | 4 reads | |
#105 | | 3.78 | 69 reads | |
#106 | | 4.33 | 5 reads | |
#108 | Secrets of the JavaScript Ninja | 3.75 | 6 reads | |
#109 | Land of LISP: Learn to Program in LISP, One Game at a Time! | 3.67 | 3 reads | |
#110 | The Manga Guide to Cryptography - Masaaki Mitani
- Shinichi Sato
- Idero Hinoki
- Verte Corp.
| 0 | 0 reads | |
#111 | The Manga Guide to Microprocessors - Michio Shibuya
- Takashi Tonagi
- Office Sawa
| 0 | 0 reads | |
#112 |  Postmortems from Game Developer Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games | 0 | 0 reads | |
#113 | Game Programming Algorithms and Techniques | 0 | 0 reads | |
#114 | | 4 | 2 reads | |
#115 | | 0 | 0 reads | |
#116 | | 4.5 | 4 reads | |
#117 | The Architecture of Open Source Applications | 0 | 2 reads | |
#118 | Software Project Survival Guide | 3 | 1 read | |
#119 | Computer Systems: A Programmer's Perspective - Randal E. Bryant
- David Richard O'Hallaron
| 4 | 7 reads | |
#120 | Seven More Languages in Seven Weeks | 0 | 0 reads | |
#121 | Hypermedia Systems - Carson Gross
- Adam Stepinski
- Deniz Akşimşek
| 4 | 3 reads | |
#122 | The C Programming Language - Brian W. Kernighan
- Dennis M. Ritchie
| 4.34 | 39 reads | |
#123 | JavaScript: The Good Parts | 4.06 | 57 reads | |
#124 | Powerful Command-Line Applications in Go: Build Fast and Maintainable Tools | 0 | 0 reads | |
#125 |  Data and Reality Data and Reality: A Timeless Perspective on Perceiving and Managing Information in Our Imprecise World | 4 | 1 read | |
#126 | | 0 | 0 reads | |
#127 | The Reasoned Schemer - Daniel P. Friedman
- William E. Byrd
- Oleg Kiselyov
| 0 | 0 reads | |
#128 | The seasoned schemer - Daniel P. Friedman
- Matthias Felleisen
| 0 | 0 reads | |
#129 | Mathematics for Computer Science - Eric Lehman
- F. Thomson Leighton
- Albert R. Meyer
| 4 | 1 read | |
#130 | 100 Go Mistakes and How to Avoid Them | 0 | 4 reads | |
#131 | Writing An Interpreter In Go | 4.5 | 1 read | |
#132 | Learning Go: An Idiomatic Approach to Real-World Go Programming | 0 | 5 reads | |