| 3 |
Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy | 3 |
| 4 |
How Games Move Us: Emotion by Design | 4 |
| - |
The Gospel of Loki - Joanne M. Harris
- Joanne Harris
| 3 |
| 4 |
Why I’m No Longer Talking to White People About Race | - |
| 4 |
The Art of Failure : An Essay on the Pain of Playing Video Games | 4 |
Other Minds: The Octopus, the Sea, and the Deep Origins of Consciousness | 4 |
Rise of the Videogame Zinesters | - |
Persuasive games : the expressive power of videogames | - |
Values at Play in Digital Games - Mary Flanagan
- Helen Nissenbaum
| 4 |
| 3 |
Trans Britain - Jeanne Nadeau
- James Morton
- Carola Towle
- Jay Stewart
- Meg-John Barker
- Ben Vincent
- Jos Twist
- Sarah Brown
- Helen Belcher
- Fox Fisher
- Stephanie Hirst
| 5 |
The Art of Game Design: A Book of Lenses | - |
| - |
Ten Things Video Games Can Teach Us - Jordan Erica Webber
- Daniel Griliopoulos
| 4 |
| - |
The Secrets of Enduring Love: How to Make Relationships Last - Meg-John Barker
- Jacqui Gabb
| 2 |
Quantum Devil Saga: Avatar Tuner | 4 |
| - |
| - |
Trans Like Me: A Journey for All of Us | 5 |
A Web for Everyone: Designing Accessible User Experiences - Sarah Horton
- Whitney Quesenbery
| - |
| - |
| - |
Inclusive Design Patterns - Coding Accessibility Into Web Design | - |
| 3 |
| 4 |
The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind | - |
| - |
A Pocket Guide to Psychology for designers | - |
| - |
| - |
You Died - Keza MacDonald
- Jason Killingsworth
| 4 |
| - |
Solaris - Stanisław Lem
- Bill Johnston (Translator)
| 4 |
Gene Mapper - Taiyo Fujii
- Jim Hubbert (Translator)
| - |
Surviving the Game Industry: A Wasteland Guide | - |
The Lord of the Sands of Time - Issui Ogawa
- Jim Hubbert (Translator)
| - |
Harmony - Project Itoh
- Alexander O. Smith (Translator)
| - |
How to do things with videogames | 4 |
| - |
| 1 |
| 3 |
| - |
The Service Startup: Design Thinking gets Lean | - |
Shadow of the Colossus (Boss Fight Books, #10) | 4 |
Kobold Guide to Board Game Design | - |
| - |
| 3 |
| - |
| - |
The Untold History of Japanese Game Developers: Volume 1 | - |
Design for Real Life - Eric A. Meyer
- Sara Wachter-Boettcher
| 4 |
What If? Serious Scientific Answers to Absurd Hypothetical Questions | - |
The Light of Other Days - Arthur C. Clarke
- Stephen Baxter
| 3 |
The Good Man Jesus and the Scoundrel Christ | - |
Translucid - Claudio Sánchez
- Chondra Sanchez
| - |
Articulating Design Decisions | - |
This is How You Die: Stories of the Inscrutable, Infallible, Inescapable Machine of Death | 4 |
| - |
| - |
Naoko - Keigo Higashino
- Kerim Yasar (Translator)
| - |
Perdido Street Station (New Crobuzon, #1) | - |
| - |
The Righteous Mind: Why Good People Are Divided by Politics and Religion | - |
| - |
The User Experience Team of One | - |
| 4 |
| 3 |
| 3 |
A Brief History of Video Games | - |
The Gender Police: A Diary | 4 |
Sword of Destiny - Andrzej Sapkowski
- David French (Translator)
| 4 |
| 4 |
| 2 |
| - |
| - |
| - |
| 4 |
This Gaming Life : Travels in Three Cities | - |
Rules of Play - Katie Salen
- Eric Zimmerman
| - |
The Complete Book Of Devils And Demons | 4 |
The Girl with All the Gifts | 4 |
| - |
Practical Object-Oriented Design in Ruby | - |
| 4 |
| - |
| 4 |
| - |
Zoo - Otsuichi
- Terry Gallagher (Translator)
| - |
A Wind Named Amnesia / Invader Summer - Hideyuki Kikuchi
- Joe Swift (Translator)
- Yuko Swift (Translator)
| 2 |
| 3 |
| 4 |
| - |
Gender Outlaws: The Next Generation - Kate Bornstein
- S. Bear Bergman
| - |
Year of the Black Rainbow - Claudio Sánchez
- Peter David
| 3 |