3 | |
CVS Pocket Reference CVS Pocket Reference
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4 | |
0 | |
Physics Physics
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0 | |
Java How to Program Java How to Program: With an Introduction to Visual J++
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Slide rule for the mariner Slide rule for the mariner
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Fundamentals of Electric Waves Fundamentals of Electric Waves
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An Introduction to Analog and Digital Communications An Introduction to Analog and Digital Communications
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Antenna Theory and Design Antenna Theory and Design
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Rocket Propulsion Elements Rocket Propulsion Elements: An Introduction to the Engineering of Rockets
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Numerical mathematics and computing Numerical mathematics and computing
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An Introduction to Discrete Mathematics and Its Applications An Introduction to Discrete Mathematics and Its Applications
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Data Structure Techniques Data Structure Techniques
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A Guide to LATEX A Guide to LATEX: Document Preparation for Beginners and Advanced Users
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UNIX in a Nutshell UNIX in a Nutshell: System V Edition: A Desktop Quick Reference for System V Release 4 and Solaris 2.0
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Quantum Mechanics Quantum Mechanics
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Essential Mathematics for Games and Interactive Applications Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
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An Introduction to C++ and Numerical Methods An Introduction to C++ and Numerical Methods
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4.33 | |
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Algorithms Algorithms
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Learning SIMULINK 5 Learning SIMULINK 5
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Learning Matlab 6.5, 13th Release Learning Matlab 6.5, 13th Release
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Algebra a Modern Approach Algebra a Modern Approach
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Probability and Random Processes for Electrical Engineering Probability and Random Processes for Electrical Engineering
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Calculus Calculus
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Essentials of Probability Essentials of Probability
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4.53 | |
3 | |
5 | |
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3.75 | |
0 | |
Advanced Digital Camera Techniques Advanced Digital Camera Techniques
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TCP/IP and related protocols TCP/IP and related protocols
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Sams Teach Yourself Beginning Programming in 24 Hours Sams Teach Yourself Beginning Programming in 24 Hours
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3D Graphics Programming 3D Graphics Programming: Games and Beyond
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Feedback Control of Dynamic Systems Feedback Control of Dynamic Systems
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Scientific Computing Scientific Computing
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Digital Circuits and Microprocessors Digital Circuits and Microprocessors
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Compact Numerical Methods for Computers Compact Numerical Methods for Computers: Linear Algebra and Function Minimisation
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Computer Graphics Computer Graphics
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Xml Xml: A Primer
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Modula-2 Modula-2: Discipline and Design
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Microprocessor Systems Design Microprocessor Systems Design: 68000 Family Hardware, Software, and Interfacing
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Circuit Analysis Circuit Analysis
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Phased Array Antennas Phased Array Antennas
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3 | |
Web Content Management Web Content Management: A Collaborative Approach
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Mac OS X Panther for Unix Geeks Mac OS X Panther for Unix Geeks
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Open Source Linux? Web Programming Open Source Linux? Web Programming
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Protecting Networks With Satan Protecting Networks With Satan: Internet Security for System Administrators
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Evil Geniuses in a Nutshell Evil Geniuses in a Nutshell: A User Friendly Guide to World Domination
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NO BULL NO BULL: Object Technology for Executives
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Power Graphics Using Turbo C Power Graphics Using Turbo C
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Handbook of Applied Mathematics for Engineers and Scientists Handbook of Applied Mathematics for Engineers and Scientists
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Linux Socket Programming Linux Socket Programming
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PHP Essentials PHP Essentials
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Large Scale Component Based Development Large Scale Component Based Development
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Mono Kick Start Mono Kick Start
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Learning Perl/Tk Learning Perl/Tk
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Introduction to Wavelets and Wavelet Transforms Introduction to Wavelets and Wavelet Transforms: A Primer
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JXTA JXTA: Java P2P Programming
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4.4 | |
4.5 | |
3.09 | |
3.77 |