Java How to Program Java How to Program: With an Introduction to Visual J++
| 0 |
LISPcraft LISPcraft
| 0 |
MySQL and mSQL MySQL and mSQL
| 0 |
Guerrilla Guide to Great Graphics With the Gimp Guerrilla Guide to Great Graphics With the Gimp
| 0 |
0 | |
CVS Pocket Reference CVS Pocket Reference
| 0 |
3.67 | |
4.5 | |
0 | |
4 | |
Slide Rules Slide Rules: Their History, Models, and Makers
| 0 |
Reed's Sextant Simplified Reed's Sextant Simplified
| 0 |
4 | |
Slide rule for the mariner Slide rule for the mariner
| 0 |
0 | |
American Practical Navigator Volume 2 American Practical Navigator Volume 2
| 0 |
Physics Physics
| 0 |
Fundamentals of Electric Waves Fundamentals of Electric Waves
| 0 |
0 | |
4 | |
UNIX in a Nutshell UNIX in a Nutshell: System V Edition: A Desktop Quick Reference for System V Release 4 and Solaris 2.0
| 0 |
Numerical mathematics and computing Numerical mathematics and computing
| 0 |
An Introduction to Analog and Digital Communications An Introduction to Analog and Digital Communications
| 0 |
Rocket Propulsion Elements Rocket Propulsion Elements: An Introduction to the Engineering of Rockets
| 0 |
0 | |
0 | |
Antenna Theory and Design Antenna Theory and Design
| 0 |
5 | |
Introduction to Data Structures With Pascal Introduction to Data Structures With Pascal
| 0 |
Data Structure Techniques Data Structure Techniques
| 0 |
An Introduction to Discrete Mathematics and Its Applications An Introduction to Discrete Mathematics and Its Applications
| 0 |
The Oughtred Society Slide Rule Reference Manual The Oughtred Society Slide Rule Reference Manual
| 0 |
An Easy Introduction to the Slide Rule An Easy Introduction to the Slide Rule
| 0 |
0 | |
4.25 | |
4.12 | |
4 | |
0 | |
0 | |
3 | |
0 | |
0 | |
0 | |
3.98 | |
4.19 | |
3.74 | |
3.95 | |
Batman Batman: Black and White #1
| 3 |
0 | |
Captain America, Vol. 1 Captain America, Vol. 1: The New Deal
| 0 |
5 | |
3.5 | |
3.69 | |
3.5 | |
3.5 | |
4.31 | |
4.42 | |
3.71 | |
Legacy Legacy: The Last Will and Testament of Hal Jordan
| 0 |
3 | |
3.6 | |
5 | |
Daredevil Visionaries Daredevil Visionaries: Frank Miller, Vol. 2
| 4.75 |
Daredevil Visionaries Daredevil Visionaries
| 4 |
3.5 | |
The Constants of Nature The Constants of Nature: The Numbers That Encode the Deepest Secrets of the Universe
| 0 |
Imaginary Numbers Imaginary Numbers: An Anthology of Marvelous Mathematical Stories, Diversions, Poems, and Musings | 0 |
The Feynman Processor The Feynman Processor : Quantum Entanglement and the Computing Revolution
| 0 |
The Book Nobody Read The Book Nobody Read: Chasing the Revolutions of Nicolaus Copernicus
| 0 |
Fractals Fractals: Endlessly Repeated Geometrical Figures
| 0 |
0 | |
0 | |
3.84 | |
4.15 | |
0 | |
3.57 | |
3.96 | |
The Philosophical Programmer The Philosophical Programmer: Reflections on the Moth in the Machine
| 3 |
The Universal History of Computing The Universal History of Computing: From the Abacus to the Quantum Computer: From the Abacus to the Quantum Computer
| 0 |
4 | |
0 | |
4.19 | |
HP Way, The HP Way, The
| 0 |
4 | |
Eniac Eniac: The Triumphs and Tragedies of the World's First Computer
| 3.5 |
4 | |
0 | |
4.25 | |
3.85 | |
4.33 | |
The Cosmic Dancers The Cosmic Dancers: Exploring the Physics of Science Fiction
| 0 |
0 | |
0 | |
0 | |
0 | |
A Brief History of Science A Brief History of Science: As Seen Through the Development of Scientific Instruments
| 0 |
4 | |
Schaum's Outline of Theory and Problems of Basic Mathematics Schaum's Outline of Theory and Problems of Basic Mathematics: With Applications to Science and Technology
| 0 |
Schaum's Outline of Theory and Problems of Finite Mathematics Schaum's Outline of Theory and Problems of Finite Mathematics
| 0 |
0 |